Stellaris
Interstellar Incorporated - A Civilian Space Odyssey v0.3.2 alpha
 Ce sujet a été épinglé, cela doit être important
mr_trousers  [dév.] 1 mai 2020 à 14h42
Bug Reports
Feel free to make any bug reports here. Try to be as thorough as possible in steps to reproduce the bug, include screenshots if you have them, let me know what other mods you're using, and understand that if you're using a ton of other mods it may be impossible for me to track down the issue.
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Crashed several times, no idea why. No other mod used

https://pastebin.com/PD1g2Wcn
Dernière modification de Atreides; 2 mai 2020 à 5h01
When the first corporation is created, the whole galaxy is revealed (no more fog of war).

No other mod used.

https://i.imgur.com/XDpwCpJ.png
Dernière modification de Atreides; 2 mai 2020 à 5h01
August of first year suddenly the whole map was revealed, and shortly thereafter the Galactic Community was forged.

mods I'm using
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2063459746
Dernière modification de AngleWyrm; 2 mai 2020 à 13h19
mr_trousers  [dév.] 2 mai 2020 à 16h19 
The issue with the map being revealed is really simple, just a line I have to change... Can't believe I didn't catch that before releasing. Thanks for the report, I'll push an update with the fix for that shortly. The crashes I'm less sure about - nothing in the error log is out of the ordinary. I've been getting crashes with the vanilla game lately, so I'm not 100% sure if it's the mod, but I'll look into it.
Hey, So I have had a few instances of civilian corps being vassalized by the Ai and even joining federations. I'm not sure if these corps being they are a tributary of an AI provide bonuses but I'm assuming this was not intended. Maybe you could cancel out corporations diplomace by giving them an always overwhelming modifier so that they won't be declared war on (Not sure how that would work with your policy implementation though) and a negative opinion malus so that the AI won't federate them. Apart from that and the map reveal which you already know about the mod works great man. Best of luck with it.
~Mr_T
Dernière modification de Wayjourner; 3 mai 2020 à 2h57
Mr_Tourist a écrit :
Maybe you could cancel out corporations diplomace by giving them an always overwhelming modifier
Please don't break other mechanics to deal with an unintended effect, it will just make the game worse.
Dernière modification de AngleWyrm; 3 mai 2020 à 8h16
mr_trousers  [dév.] 3 mai 2020 à 11h17 
It's normal for corporations to be vassals of their parent empires. I want to eventually have that not be the case, but currently it's the only way for you to be able to track which corporation belongs to who. Other implementations are considerably more complex. However, if an empire joins a federation which allows subjects to join, the corporations are supposed to be automatically removed. If that's not happening, I'll look into that.
THIS MOD IS AMAZING, but crashes the game a month or after start the game, I don't know what or why but it does, any advice or something?
Dernière modification de ositopardo123; 3 mai 2020 à 14h03
mr_trousers  [dév.] 3 mai 2020 à 14h29 
I'm crash hunting now. Are you saying a month after you start a new game or load a game?
sometimes it's a month, others its a year, I have to restar the game,. The crash is always in a specific date in the same game (if I create a new the game the date change).
I have the "report" crash in my paradox folder, i don't know if you need it; also i don't know if it is a compability issue
I got a corporation event, and then 2 space empires' systems were revealed to me. I am not sure how to reproduce it, but it looks like it's still happening to some extent.
And I got no crashes so far, so it seems to be something specific to ositopardo... :(
mr_trousers  [dév.] 3 mai 2020 à 20h15 
@Deon That sounds like it may have improperly established contact with those two empires for you, as opposed to granting you vision you shouldn't have, yes?

I'm gonna add some debugging lines in the next update to make possible crash debugging more useful. Still looking for any crashes on my end. At the moment, the log files won't be of much help.
Dernière modification de mr_trousers; 3 mai 2020 à 20h16
The corporate AI keeps deleting owned mining stations, and the civilian vessels rush in to fight hostiles (an asteroid) and rushes back out in a hit-and-run fashion like they don't have a destination to go, or a job to do.
mr_trousers  [dév.] 4 mai 2020 à 14h51 
v0.3b hotfix is released and should deal with the corporate mining stations disappearing.

@Anduin1357 The civilian vessels are AWFUL at dealing with hostile situations right now. That's a work in progress, but do keep letting me know what your observations are of what they do, it's invaluable for getting them to improve.
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