Space Engineers

Space Engineers

[Mexpex] MWI - Weapon Collection 2 [WeaponCore] (8)
kryla79 13 Feb, 2021 @ 3:52am
EX1PointDefense crash
WeaponCore hard crashed during block init, shutting down
__________________________________________________
logs
(1)
02-13-21_13-56-49-348 - Logging Started
02-13-21_13-56-49-460 - CoilGunAmmo has large largeCollisionSize: 10 meters
02-13-21_14-01-05-046 - PlatformCrash: EX1PointDefense - Your block subTypeId (EX1PointDefense) Invalid barrelPart, I am crashing now Dave.
02-13-21_14-01-05-047 - PlatformCrash: EX1PointDefense - Platform PreInit is in an invalid state: EX1PointDefense
02-13-21_14-07-04-128 - RemoveComp Weaponbase didn't have my comp: False - FoundAi:False - sameAi:False

(2)
02-13-21_14-38-44-330 - Logging Started
02-13-21_14-38-44-506 - CoilGunAmmo has large largeCollisionSize: 10 meters
02-13-21_14-39-03-898 - PlatformCrash: EX1PointDefense - Your block subTypeId (EX1PointDefense) Invalid barrelPart, I am crashing now Dave.
02-13-21_14-39-03-898 - PlatformCrash: EX1PointDefense - Platform PreInit is in an invalid state: EX1PointDefense
02-13-21_14-39-48-813 - RemoveComp Weaponbase didn't have my comp: False - FoundAi:True - sameAi:True
< >
Showing 1-12 of 12 comments
kryla79 13 Feb, 2021 @ 4:53am 
Ребята. Было у меня 2 мода от этого автора. Этот мод и MWI 1. Сначала я заметил сильные подвисания, но не придал этому значения т.к. корабль, что я строю, напичкан всем чем можно. Серьёзные проблемы начинались, когда я ставил EX1PointDefence, либо когда встречал этот блок у пиратов. Weapon Core крашился и оставлял меня без вооружения. Сейчас я решил отключить MWI 2 и поискать другие энергетические пушки в мастерской, но, похоже, это не потребуется. Даже после отключения MWI 2 пушки остались, даже строчка в панели крафтов и при этом ВСЁ работает как надо и исчезли лаги. Похоже на фантастику, но это правда. Не знаю, в чём крылся корень проблемы, ведь это два разных пака на оружие. Возможно, автор оставил пару одинаковых строк кода в этих модах. Ответьте, кому помогло это.
___________________________________________________________
Yandex.Translate
Guys. I had 2 mods from this author. This mod and MWI 1. At first, I noticed a strong suspension, but did not attach any importance to this because the ship that I am building is stuffed with everything you can. Serious problems started when I put EX 1 Point Defense, or when I met this block at the pirates. Weapon Core crumbled and left me without weapons. For now, I've decided to disable MWI 2 and look for other energy cannons in the workshop, but it doesn't seem to be necessary. Even after disabling MWI 2, the guns remained, even a line in the crafting panel and EVERYTHING works as it should and the lags disappeared. It sounds like science fiction, but it's true. I don't know what the root of the problem was, because these are two different packs for weapons. Perhaps the author left a couple of identical lines of code in these mods. Please tell who it helped.
Last edited by kryla79; 13 Feb, 2021 @ 4:53am
Combat Wombat 14 Feb, 2021 @ 10:54am 
My server has the same issu e currently.
same issue here in singleplayer

"
03-17-21_22-37-50-160 - Logging Started
03-17-21_22-37-50-254 - CoilGunAmmo has large largeCollisionSize: 10 meters
03-17-21_22-43-35-097 - PlatformCrash: EX1PointDefense - Your block subTypeId (EX1PointDefense) Invalid barrelPart, I am crashing now Dave.
03-17-21_22-43-35-097 - PlatformCrash: EX1PointDefense - Platform PreInit is in an invalid state: EX1PointDefense
03-17-21_22-43-58-323 - RemoveComp Weaponbase didn't have my comp: False - FoundAi:True - sameAi:True

"
startet happening after yesterdays update
GrimmGunner 21 Mar, 2021 @ 10:42am 
Same issue here: EX1PointDefense Crash

Running ONLY Weapons Core and the entire list of recommend WC Mods
maybee it helps that i just found out that i still have the ex1 point defense after removing the mod from the modlist to be able to play again in my world where it happened.
launching an investigation
so, i createt a new world and added the mods i use in the world where it is happening piece for piece, no error.
so far i couldnt figute out which mod is causing the "burn in" on the weapons
found a workaround that atleast works for me, i ncase the last update didnt fix it for someone:
i removed the mod and made a few saves so that no save with the mod inside was existing, then i added the mod back in and it didnt happen again
GrimmGunner 22 Mar, 2021 @ 2:48am 
Fixed it, followed the bug report list and cleared out files:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1918681825/2260188150872731749/

Not sure what the issue really was. Version 1.6(67) might have been the fix or maybe corrupted data. Did the test in the instructions with just weapons core and modded base guns. Then dumped all the mods recommended in the weapon core collection after a reload and no more issues. running a new world no issues on that either. hope this helps others
Mord_Sith 8 Apr, 2021 @ 10:59pm 
Sadly I didn't have the same luck you did GrimmGunner, it's still giving me the barrel error after purging all my mods and reinstalling them, hence I'd suggest not banking on your fix being a fix for long.

I hate to lose the base I worked so bloody hard on but I'm gonna have to axe these mods until they're fixed and start fresh.
@Mord_Sith
did you try rowasting out all saves with the mod inside and then putting the mod back int othe world?
thats what fisxed it for me
Mord_Sith 11 Apr, 2021 @ 12:17am 
Are you talking about removing all the saves that use this mod and starting fresh? Or are you telling me to remove the mod, load up my save, save it, then close out and load the mod again?
@Mord_Sith
remove the mod form the save, load the world and save so long that no backupsaves with the mod inside exist anymore, put the mod backin to the loadorder and load the world again.
i did write that for outgoing you already did delete all problemaffectet mods, so in this case wc and mwiwc2 and redownloaded them
< >
Showing 1-12 of 12 comments
Per page: 1530 50