STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

The Legacy of Zann 1.8.1 Total Control!
 This topic has been pinned, so it's probably important
JD "Jizzy Dawg" Vance  [developer] 10 Jul, 2020 @ 11:01pm
BUGS / ISSUES
please report any issues or bugs that you come across, issues can range from something being way to OP to something being weak or just anything :)
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Showing 1-15 of 63 comments
bluerobin727 25 Jul, 2020 @ 12:56pm 
Nebulons are far too durable and the coulors of some of the gun turbolaser bolts are wrong (Venator and Imp mk 2) anaxes also should have lvl 5 station.
JD "Jizzy Dawg" Vance  [developer] 25 Jul, 2020 @ 1:00pm 
The Nebulons had a buff along with the Acclamators, i have never had an issue as Empire has TIE Bombers with pretty much every ship, and the Consortium have the Mass Drivers, so their shields dont seem like much of an issue. As for the Colors i dont see an issue. Anaxes is something i will fix at some point. Thanks for sending this! :)
bluerobin727 26 Jul, 2020 @ 9:40am 
The guns on the venator are dby 7's not octuple
Imps do not fire red turbolaser bolts they fire green
The victory I should have the same amount of turbolasers as the v II and cost the same
bluerobin727 26 Jul, 2020 @ 3:19pm 
Suggestions
The Rebels should get another mc type
They should only have one captured star destroyer
Issues:
The MC Command cruiser shows its build options when using ctrl a
JD "Jizzy Dawg" Vance  [developer] 26 Jul, 2020 @ 3:28pm 
i have never had any issues with the Build Selection for the Rebel MCF, so unless I can recreate more than once then I cant fix it
JD "Jizzy Dawg" Vance  [developer] 26 Jul, 2020 @ 7:37pm 
Originally posted by bluerobin727:
The guns on the venator are dby 7's not octuple
Imps do not fire red turbolaser bolts they fire green
The victory I should have the same amount of turbolasers as the v II and cost the same
And these are not issues, these are set on purpose, i dont want to go full lore accurate so these are set to what I feel like gives differance between ships
bluerobin727 26 Jul, 2020 @ 9:02pm 

Originally posted by McDonaldB0N3R:
Originally posted by bluerobin727:
The guns on the venator are dby 7's not octuple
Imps do not fire red turbolaser bolts they fire green
The victory I should have the same amount of turbolasers as the v II and cost the same
And these are not issues, these are set on purpose, i dont want to go full lore accurate so these are set to what I feel like gives differance between ships
sorry did not know that
bluerobin727 3 Sep, 2020 @ 1:15pm 
Victory one needs more turbolasers
JD "Jizzy Dawg" Vance  [developer] 3 Sep, 2020 @ 2:46pm 
The Victory Mk1 is supposed to be less powerful then the venator, as i think the Venator is at a higher class than the Victory
E-200 Paragon 4 Sep, 2020 @ 5:38pm 
ISDs are missing a hardpoint that makes them immune to destruction once all other hardpoints are destroyed.
In other words, I've had imperial capital ships just aimlessly wandering around because their Tractor Beam hardpoint is missing and my ships won't destroy them.
They can only be destroyed by turrets after this happens since my ships will just follow without firing a single shot.
I was playing as Zann Consortium vs. Empire in Skirmish.
Last edited by E-200 Paragon; 4 Sep, 2020 @ 5:39pm
JD "Jizzy Dawg" Vance  [developer] 4 Sep, 2020 @ 5:43pm 
I will look into this, I probably missed something, should be fixed today if I can figure it out, was it on the Mk1 or Mk2 ISD's?
E-200 Paragon 4 Sep, 2020 @ 5:43pm 
All of them afaik, including Hero ISDs like Thrawn and Piett.
JD "Jizzy Dawg" Vance  [developer] 4 Sep, 2020 @ 5:45pm 
Alright
Furykuiku'l 5 Sep, 2020 @ 10:47am 
Venator is at a higher class than the Victory. this is wrong as in the lore the Venator is a carrier and the Victory was first made to replace the ageing Acclamators in the later days of the war and were the first in the official imperial line of destroyers they wanted to replace the style of the republic ships with ships that were more in line with the new order
E-200 Paragon 6 Sep, 2020 @ 4:30am 
There's also a minor bug with the Gargantua. (tested on Skirmish, ZC vs. Rebels)
Sometimes, usually when it's destroyed, it'll produce this shield bubble that will never go away.
I'm not sure what triggers it, but it's always with the Gargantua.
Last edited by E-200 Paragon; 6 Sep, 2020 @ 4:32am
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