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Root level exception in OnGUI(): System.Reflection.TargetParameterCountException: Number of parameters specified does not match the expected number.
at System.Reflection.MonoMethod.ConvertValues (System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00016] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00011] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at TacticalGroups.ColonistBarColonistDrawer.DrawColonist (UnityEngine.Rect rect, Verse.Pawn colonist, Verse.Map pawnMap, System.Boolean highlight, System.Boolean reordering) [0x0042f] in <6ff5c83137894f27acbb5409f5fff08b>:0
at TacticalGroups.TacticalColonistBar.ColonistBarOnGUI () [0x00399] in <6ff5c83137894f27acbb5409f5fff08b>:0
at TacticalGroups.HarmonyPatches.ColonistBarOnGUI () [0x00000] in <6ff5c83137894f27acbb5409f5fff08b>:0
at (wrapper dynamic-method) RimWorld.ColonistBar.RimWorld.ColonistBar.ColonistBarOnGUI_Patch1(RimWorld.ColonistBar)
at (wrapper dynamic-method) RimWorld.MapInterface.RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1(RimWorld.MapInterface)
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch1(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
Henrys Ability is on cooldown here, it should be red, no? My ideology color is white btw, I turn the option on and off and only get a very slight change in color (from white to very very bright grey)
Also the option is still used if you torn of "use ideology color for roles", then it colors the ones red that are not on cooldown. It's neat but not what I want. I am saying this because you hide the the option if ideology color is off, but it is still used so maybe you shouldn't hide it.
Good catch with the second part, that's a bug.
I can do that. I forgot that Colony Groups lets you move the whole bar lower down and based the min/max on vanilla.
I'm not sure if I saw something in the log about the mod having a problem, but maybe you see something. (NOTE: There are errors, but most of what I know were already there due to unimportant issues with some other mods)
LOG: https://gist.github.com/55de31546a89872753d181d99811ed57
Check your pawn's bio - rename tab. Make sure the X is checked for "Show Job Label"
I know, seems elementary, but I had this issue before, thinking it was broke.
To both, yes they're checked/turned on. The mod worked fine until Colony Groups was added, as if it just overrules the entire "Job In Bar" mod. I never changed settings except for positioning. Turning stuff off and on doesn't work either as possible fix... ¯\_(ツ)_/¯
Even in settings theres no actual way to pick its color, i have the normal text set to white but the job label text is always black. dont know if thats a bug or not, since theres a line that says "current color" but nothing to actually change it.
Any help?
heres what the whole mod settigns menue looks like, the color picker in the top right works fine: https://i.imgur.com/IdgeqN6.png
log: https://gist.github.com/3508714401a9003abb1d1991e4c4e6e5