RimWorld

RimWorld

Job In Bar
 This topic has been pinned, so it's probably important
Dark  [developer] 17 Aug, 2021 @ 3:12pm
Bug Reports and Suggestions
If you find any bugs, things that seem out of place or wrong, or just have some suggestions for improvement, please let me know in here and we can discuss it.
If posting a bug report, please include any errors from the game's log.
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Showing 1-15 of 45 comments
qux 18 Aug, 2021 @ 7:27am 
Unfortunately your mod break my game :

Root level exception in OnGUI(): System.Reflection.TargetParameterCountException: Number of parameters specified does not match the expected number.
at System.Reflection.MonoMethod.ConvertValues (System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00016] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00011] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at TacticalGroups.ColonistBarColonistDrawer.DrawColonist (UnityEngine.Rect rect, Verse.Pawn colonist, Verse.Map pawnMap, System.Boolean highlight, System.Boolean reordering) [0x0042f] in <6ff5c83137894f27acbb5409f5fff08b>:0
at TacticalGroups.TacticalColonistBar.ColonistBarOnGUI () [0x00399] in <6ff5c83137894f27acbb5409f5fff08b>:0
at TacticalGroups.HarmonyPatches.ColonistBarOnGUI () [0x00000] in <6ff5c83137894f27acbb5409f5fff08b>:0
at (wrapper dynamic-method) RimWorld.ColonistBar.RimWorld.ColonistBar.ColonistBarOnGUI_Patch1(RimWorld.ColonistBar)
at (wrapper dynamic-method) RimWorld.MapInterface.RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1(RimWorld.MapInterface)
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch1(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
Dark  [developer] 18 Aug, 2021 @ 3:17pm 
Originally posted by qux:
Unfortunately your mod break my game :

Root level exception in OnGUI(): System.Reflection.TargetParameterCountException: Number of parameters specified does not match the expected number.
at System.Reflection.MonoMethod.ConvertValues (System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00016] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00011] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at TacticalGroups.ColonistBarColonistDrawer.DrawColonist (UnityEngine.Rect rect, Verse.Pawn colonist, Verse.Map pawnMap, System.Boolean highlight, System.Boolean reordering) [0x0042f] in <6ff5c83137894f27acbb5409f5fff08b>:0
at TacticalGroups.TacticalColonistBar.ColonistBarOnGUI () [0x00399] in <6ff5c83137894f27acbb5409f5fff08b>:0
at TacticalGroups.HarmonyPatches.ColonistBarOnGUI () [0x00000] in <6ff5c83137894f27acbb5409f5fff08b>:0
at (wrapper dynamic-method) RimWorld.ColonistBar.RimWorld.ColonistBar.ColonistBarOnGUI_Patch1(RimWorld.ColonistBar)
at (wrapper dynamic-method) RimWorld.MapInterface.RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1(RimWorld.MapInterface)
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch1(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
Are you by chance running with Colony Groups? There was an incompatibility that should be patched now.
qux 18 Aug, 2021 @ 3:43pm 
yes I had colony groups
qux 18 Aug, 2021 @ 3:44pm 
but I try when I send the message so I had the last update
Dark  [developer] 18 Aug, 2021 @ 6:20pm 
This may or may not help, but a couple of other users have had strange errors like this solved by unsubscribing and resubscribing to the mod on the workshop to force it to redownload. Try doing that and let me know. I'll look into it on my end to see if it's something else.
G-Fiti 19 Aug, 2021 @ 12:20am 
https://i.gyazo.com/4657efbc79dd7e0d1d0559824e8cf618.jpg Is this how the "only use role color if ability cooldown is ready" is supposed to look?

Henrys Ability is on cooldown here, it should be red, no? My ideology color is white btw, I turn the option on and off and only get a very slight change in color (from white to very very bright grey)



Also the option is still used if you torn of "use ideology color for roles", then it colors the ones red that are not on cooldown. It's neat but not what I want. I am saying this because you hide the the option if ideology color is off, but it is still used so maybe you shouldn't hide it.
G-Fiti 19 Aug, 2021 @ 12:22am 
Also, can you allow the vertical offset to be moved a bit higher? Would be nice if I could have it above the frames :)
Dark  [developer] 19 Aug, 2021 @ 1:30am 
Originally posted by G-Fiti:
https://i.gyazo.com/4657efbc79dd7e0d1d0559824e8cf618.jpg Is this how the "only use role color if ability cooldown is ready" is supposed to look?

Henrys Ability is on cooldown here, it should be red, no? My ideology color is white btw, I turn the option on and off and only get a very slight change in color (from white to very very bright grey)



Also the option is still used if you torn of "use ideology color for roles", then it colors the ones red that are not on cooldown. It's neat but not what I want. I am saying this because you hide the the option if ideology color is off, but it is still used so maybe you shouldn't hide it.
That is indeed how it's supposed to look, when the cooldown is not ready it does not turn the label red, it uses the default color used by pawn names (Near white). That's an idea for a setting in the future though, I hadn't considered how it would work with near-white ideology colors.
Good catch with the second part, that's a bug.


Originally posted by G-Fiti:
Also, can you allow the vertical offset to be moved a bit higher? Would be nice if I could have it above the frames :)
I can do that. I forgot that Colony Groups lets you move the whole bar lower down and based the min/max on vanilla.
Purple Nebula 23 Aug, 2021 @ 7:33am 
I just installed Colony Groups, and this mod's functionality ceased. I have restarted the game, unsubbed resubbed, put the mod after Colony Groups, still to no avail sadly. Also tried turning the mod off and on in the settings. Also that did not work.

I'm not sure if I saw something in the log about the mod having a problem, but maybe you see something. (NOTE: There are errors, but most of what I know were already there due to unimportant issues with some other mods)

LOG: https://gist.github.com/55de31546a89872753d181d99811ed57
BICKLEY 23 Aug, 2021 @ 3:50pm 
Originally posted by TNB Blood Stone:
I just installed Colony Groups, and this mod's functionality ceased. I have restarted the game, unsubbed resubbed, put the mod after Colony Groups, still to no avail sadly. Also tried turning the mod off and on in the settings. Also that did not work.

I'm not sure if I saw something in the log about the mod having a problem, but maybe you see something. (NOTE: There are errors, but most of what I know were already there due to unimportant issues with some other mods)

LOG: https://gist.github.com/55de31546a89872753d181d99811ed57


Check your pawn's bio - rename tab. Make sure the X is checked for "Show Job Label"

I know, seems elementary, but I had this issue before, thinking it was broke.
Dark  [developer] 23 Aug, 2021 @ 5:04pm 
Originally posted by TNB Blood Stone:
I just installed Colony Groups, and this mod's functionality ceased. I have restarted the game, unsubbed resubbed, put the mod after Colony Groups, still to no avail sadly. Also tried turning the mod off and on in the settings. Also that did not work.

I'm not sure if I saw something in the log about the mod having a problem, but maybe you see something. (NOTE: There are errors, but most of what I know were already there due to unimportant issues with some other mods)

LOG: https://gist.github.com/55de31546a89872753d181d99811ed57
In the mod settings, do you have the "Show job label by default" option turned on? It should be on by default. I don't see anything in that log that should relate to this mod
Purple Nebula 24 Aug, 2021 @ 1:26am 
Originally posted by BICKLEY:
Check your pawn's bio - rename tab. Make sure the X is checked for "Show Job Label"

I know, seems elementary, but I had this issue before, thinking it was broke.

Originally posted by Dark:
In the mod settings, do you have the "Show job label by default" option turned on? It should be on by default. I don't see anything in that log that should relate to this mod

To both, yes they're checked/turned on. The mod worked fine until Colony Groups was added, as if it just overrules the entire "Job In Bar" mod. I never changed settings except for positioning. Turning stuff off and on doesn't work either as possible fix... ¯\_(ツ)_/¯
Last edited by Purple Nebula; 24 Aug, 2021 @ 1:28am
123nick 17 Mar, 2022 @ 1:42pm 
dont know if this is a bug or suggestion, but for me the color of the text for the full task label is always black and hard to read. heres what it looks like: https://i.imgur.com/ymL9vyb.png

Even in settings theres no actual way to pick its color, i have the normal text set to white but the job label text is always black. dont know if thats a bug or not, since theres a line that says "current color" but nothing to actually change it.

Any help?
Dark  [developer] 17 Mar, 2022 @ 3:26pm 
Originally posted by 123nick:
dont know if this is a bug or suggestion, but for me the color of the text for the full task label is always black and hard to read. heres what it looks like: https://i.imgur.com/ymL9vyb.png

Even in settings theres no actual way to pick its color, i have the normal text set to white but the job label text is always black. dont know if thats a bug or not, since theres a line that says "current color" but nothing to actually change it.

Any help?
That's strange, do the other color picker boxes appear in settings correctly? Does the dev mode console have any errors in the log? It should default to yellow.
123nick 18 Mar, 2022 @ 9:44am 
Log doesnt have any errors related, atleast im fairly certain. theres errors but just from other mods. opening the GUI doesnt create an error or anything

heres what the whole mod settigns menue looks like, the color picker in the top right works fine: https://i.imgur.com/IdgeqN6.png

log: https://gist.github.com/3508714401a9003abb1d1991e4c4e6e5
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