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My initial tries at modifying the crafting UI to add a new button was difficult as some of the info needed (recipes being shown, which one was selected) was elusive. Some of that logic is done in the C++ and not in the Unreal moddable space. It may be possible -- I think making a new crafting interface via a new station will be easier to control.
Snapping them like they in S+ for Ark is something I want to try and figure out, will add to my list.
The radius for resource push is already a configurable value flag within the mod -- I can expose to the user somehow; likely a side-panel menu like Thrall Wars & only editable with Admin privs.
For setting the resource of the DS Altar to the first item added; how would you like the interface to work for adding an item?
The new crafting station sounds like a good idea. Especially if you can get it to give the same speed and crafting discounts for the crafting thralls near by or installed.
The idea for setting the resource type in a DS Altar is no specific request on my part. I was just mentioning the idea in case it would be easier for you to program versus making the large resource list.
And again. Thank you for making the mod.
If adding a button is elusive, could you make it so when the crafting table checks it's own inventory for required items, that it instead checks containers in a area.
I am so glad to have found this. As someone that can't play Ark without Ark Automated and OCD vaults, this is heaven sent. a ModControlPanel interface would be amazing for fine tuning to personal preference.