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Whenever you have a moment, I'd love if you could make an Combat Extended patch. I think all it needs is some XML editing.
Do let me know if there are any issues that result!
This could also be the cause of an issue you had with the addon body part graphics, where you eventually ended up having to have it at <bodyPart>Torso</bodyPart>.
To fix the problem, the steps should be:
- At the <race> tag, change <body>Human</body> to <body>Springhare</body>
- At the <bodyAddons> tag, change <bodyPart>Torso</bodyPart> to <bodyPart>SpringhareTail</bodyPart>
- At Springhare_BodyParts xml file, change the <label> to <label>tail</label>. This is what appears on the health tab, so currently instead of other body parts like the "arm", "heart" or "head", etc, it is displaying as "a slender somewhat flexible Springhare tail"
You also have the vanilla base abstract "SurgeryFlesh" in your Recipes_Springhare_Surgery file. For now it is identical to vanilla, but you never know if that may change.
In 1.1 version, they did not get the <humanRecipeImport> tag. Recommend applying the changes you would from 1.2 to 1.1, just in case someone still using 1.1 due to not all their preferred mods not updated to 1.2 yet, and for recommended consistency.