Space Engineers

Space Engineers

ExcavOS
GThoro  [desarrollador] 21 SEP 2020 a las 12:53
Bug reports
If something isn't working as expected please let me know so I can fix it.
Última edición por GThoro; 25 DIC 2020 a las 3:01
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Mostrando 1-15 de 41 comentarios
Gamer9oo1 24 DIC 2020 a las 21:26 
I'm having problems getting the script to detect ore in the connector of a ship. I am using cargo group name but it just doesn't seem to want to detect the connector.
GThoro  [desarrollador] 28 DIC 2020 a las 7:06 
@Gamer9oo1 my bad, fixed now. Thanks for report.
Nameless 8 FEB 2021 a las 18:22 
I have problems with the Cargo screen.
It only shows the contents from one container.
I tried it with the cargo group and have put that group name in the custom data but it dont work for me.
GThoro  [desarrollador] 9 FEB 2021 a las 1:13 
Publicado originalmente por Nameless:
I have problems with the Cargo screen.
It only shows the contents from one container.
I tried it with the cargo group and have put that group name in the custom data but it dont work for me.
Does other cargo containers are on different subgrid?
Nameless 9 FEB 2021 a las 14:59 
Publicado originalmente por GThoro:
Publicado originalmente por Nameless:
I have problems with the Cargo screen.
It only shows the contents from one container.
I tried it with the cargo group and have put that group name in the custom data but it dont work for me.
Does other cargo containers are on different subgrid?

Negativ, there on the same small grid.
Both connected with small conveyers.
Sinseage 2 MAR 2021 a las 11:44 
Hey.
I wanted to ask about your script "ExcavOS".
It seems that I did everything right, I turned on the program block, added a script, compiled it.
I wrote the data in the cockpit, but the screens say "no user".
What could be the mistake?
GThoro  [desarrollador] 2 MAR 2021 a las 12:08 
Publicado originalmente por Stafford <3:
I wrote the data in the cockpit, but the screens say "no user".
What could be the mistake?

This screen should show only in cockpit when no player is inside but when you enter it it should show some loading screens and then normal screens. You can set EnableImmersion to false to disable this feature. Is this modded cockpit?
Sinseage 2 MAR 2021 a las 12:23 
Publicado originalmente por GThoro:
Publicado originalmente por Stafford <3:
I wrote the data in the cockpit, but the screens say "no user".
What could be the mistake?

This screen should show only in cockpit when no player is inside but when you enter it it should show some loading screens and then normal screens. You can set EnableImmersion to false to disable this feature. Is this modded cockpit?
I have a "pilot seat". Changed EnableImmersion but didn't help. Anyway "no user"
GThoro  [desarrollador] 2 MAR 2021 a las 13:26 
Publicado originalmente por Stafford <3:
I have a "pilot seat". Changed EnableImmersion but didn't help. Anyway "no user"
I have just tested it on small grid Rover Cockpit, Buggy Cockpit and Control Seat. If you go to programmable block that is running ExcavOS, does it output a spinning animation?

https://www.youtube.com/watch?v=xTE1tTa8ERk
Última edición por GThoro; 2 MAR 2021 a las 13:35
Jason-118 4 MAR 2021 a las 3:29 
Publicado originalmente por Nameless:
I have problems with the Cargo screen.
It only shows the contents from one container.
I tried it with the cargo group and have put that group name in the custom data but it dont work for me.

Can confirm this issue still exists, it seems to only read a single container in the group.

Other than that the script is awesome.
GThoro  [desarrollador] 4 MAR 2021 a las 5:25 
Publicado originalmente por Jason-118:
Can confirm this issue still exists, it seems to only read a single container in the group.
Can you put that grid on workshop and send me a link? It would help a lot to fix this issue.

Publicado originalmente por Jason-118:
Other than that the script is awesome.
Thanks :selike:
Jason-118 5 MAR 2021 a las 5:12 
Never published anything to the workshop before so hope this works.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2415299627

The center screen appears to record total cargo amount with left screen only ever showing one inventory total.

Thanks for taking the time to look into this!
GThoro  [desarrollador] 5 MAR 2021 a las 12:51 
Publicado originalmente por Jason-118:
Never published anything to the workshop before so hope this works.

Big thank you! I was able to find the issue, I've recently rewrote a bit of cargo code and done one thing wrong and it wasn't updating total sum of the same item in multiple containers, but it worked ok if you got different stuff in containers.

I've uploaded fixed version. Sorry about that, should have paid more attention while refactoring, it was trully a noob mistake :/.
Jason-118 5 MAR 2021 a las 17:34 
No thank you!

Works perfectly now.

Would it possible for that screen to display the words empty when containers are not filled with anything? Currently when you initially jump in the craft that screen gets stuck with the loading bar until you start filling a container?

Thanks again for the speedy response and fix!

Also just noticed when unloading the ship that screen freezes on the last known container contents rather than being blank or displaying empty.
Última edición por Jason-118; 5 MAR 2021 a las 17:36
GThoro  [desarrollador] 6 MAR 2021 a las 4:43 
Publicado originalmente por Jason-118:
Would it possible for that screen to display the words empty when containers are not filled with anything?
That on my to-do list for some time now. Will give it a bump.

Publicado originalmente por Jason-118:
Currently when you initially jump in the craft that screen gets stuck with the loading bar until you start filling a container?

Also just noticed when unloading the ship that screen freezes on the last known container contents rather than being blank or displaying empty.
Both of that issues are multiplayer bug, sometimes it skips one frame when syncing sprites and screen it's stuck at previous frame. If you arent playing SP then that's for sure what's happening. There is a workaround for that but never had time to implement that.
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