Sid Meier's Civilization VI

Sid Meier's Civilization VI

No More District - A Fine Experience in Civilization Six
Great People
Based on your code style, you should be able to reintegrate Great People with a district requirement pretty easily with the following sql.

UPDATE GreatPersonIndividuals
SET ActionRequiresCompletedDistrictType = 'DISTRICT_CITY_CENTER'
WHERE ActionRequiresCompletedDistrictType IS NOT NULL;

The other changes you mentioned are going to have to be based by your own preferences.
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Luke ✞ Jesus Saves ✞  [developer] 14 May, 2020 @ 7:15pm 
Great, thanks! Will check, I didn't know that table exists before.
yeah, all of the files are included in the following locations

Vanilla: "C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data"

Rise & Fall: "C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization VI\DLC\Expansion1\Data"

Gathering Storm: "C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization VI\DLC\Expansion2\Data"
Luke ✞ Jesus Saves ✞  [developer] 19 May, 2020 @ 8:56am 
Thanks, I have pushed the new version. They should be working now EXCEPT Great Prophet. I think Great Prophet activation is hard coded somewhere.
Setting the "AllowHolyCity" flag will allow Great Prophets to activate on City Centers.

UPDATE Districts SET AllowsHolyCity= 1 WHERE DistrictType = 'DISTRICT_CITY_CENTER';
Luke ✞ Jesus Saves ✞  [developer] 23 May, 2020 @ 7:36pm 
Thank you, it works :) I have pushed the update.
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