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https://i.imgur.com/uBQBc18.jpeg
That's uh, some glow there. But interestingly, (only) the bearing marks look as expected colorwise -- Color.yellow is basically a pure yellow, it's (1, 0.92, 0.016, 1), and that's what I got. It's everything else that's blown out and bloomed.
https://i.imgur.com/G8VrnkC.jpeg (bearings invisible on twilight fog sky)
https://i.imgur.com/A8AiuFc.jpeg (pointed at ocean they're technically perceptible)
https://i.imgur.com/gTl1GpP.jpeg (with harsh gamma/etc filters they're still barely legible)
With the "More Accurate" trio (uzo/bearing/periscope) and "Custom Illumination" all disabled the bearings are very faintly green in the vanilla graphics, much darker and fainter than the crosshairs there too. So this seems to be vanilla behavior at work.
https://i.imgur.com/N0rPNeo.jpeg
With custom illumination on, but the "More Accurate" trio still off, again the bearings are ordinary and everything else has a strong bloom/glow effect, though the difference is subtler with the much larger vanilla marks.
It does at least make the bearings readable, and I'd rather do this than my previous workaround of toggling on and off aggressive nvidia filters, but I'd really like to just have everything be uniformly legible instead of having to have one of the two either invisible or blown out.
https://i.imgur.com/Q0UCXAy.png (vanilla periscope overlay)
https://i.imgur.com/LVbr2jv.png (vanilla illumination overlay)
The easiest way to make them uniform brightness, then, is to mod the illumination overlays to be identical to the unilluminated, and then use Custom Illumination to substantially increase the brightness of the illumination effect to bring everything up to a legible level. I'm working on figuring out how to do this - it's definitely trivial; I've just never fiddled with Unity specifically.
Ambitiously, I'd like to actually mod a proper imitation of viewing a dial through the prism rather than making the bearings look like they're part of the graticle, AND to add the true bearing mechanical dials (4 digits, car odometer style) on the attack scope that show true bearing to tenth of a degree, directly calculated from the gyrocompass repeater. Wolfpack is the only game I've seen that gets this completely right (1 and 2)[static.wikia.nocookie.net] and I'd love to have the same.
From there it was easy -- Take the vanilla illumination texture and make it only 40% opacity, then use customillumination to up the illumination amount to 2.5x (1/0.4) the default to restore the vanilla look (or to taste).
https://i.imgur.com/kK74FwW.jpeg (shown with the bearing mod I'm working on, unreleased).