STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

z3r0x's mod version V3.5.1
 This topic has been pinned, so it's probably important
stutpip123  [developer] 19 May, 2020 @ 5:30am
Suggestions for Balance Changes
Anyone with suggestions for better skirmish balance please let your opinion be known here

Also submit video evidence of battles showing why something needs to be changes if you can
Last edited by stutpip123; 24 May, 2020 @ 2:29am
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Showing 1-15 of 18 comments
KaPaull 12 Jun, 2020 @ 8:56am 
General Iblis is dont build in new version is mod

https://ibb.co/HN61MjF
https://ibb.co/k81vDvY
KaPaull 12 Jun, 2020 @ 9:13am 
Is it possible to change the size of the marauder and the Corelian ships? they are hard to see in battle. Empire and consortium have similar ships more
https://ibb.co/WcJLpHq

The shuttle of one of the heroes (Jedi girl) is very small
https://ibb.co/ZdB13cX

The ship does not have one gun
https://ibb.co/GWc2Mxg

Ability does not work
https://ibb.co/G7xbFcZ

At the station level 5, the super gun does not work
https://ibb.co/C1QYWc0

Very powerful fighter in the empire. 5 squadrons destroy the station in 1 minute
https://ibb.co/4PTz5J1

Sorry for my English
stutpip123  [developer] 12 Jun, 2020 @ 9:28am 
Not really a balance change but definately a bug, nothing has changed with Iblis's code so I'm not sure why he doesn't appear in GC to recruit once you have Rendilli with the Star Drives and level 4 station
stutpip123  [developer] 12 Jun, 2020 @ 9:30am 
The Assault Gunboats are bombers but they are very strong atm, similar issue to Cloakshapes in they use Diamond Boron missles which are huge damage
stutpip123  [developer] 12 Jun, 2020 @ 9:30am 
Consortium station superweapon bug is a FOC thing not from the mod
stutpip123  [developer] 12 Jun, 2020 @ 9:31am 
I didn't create the liberator carrier so I don't yet know how to add hard points, its main purpose is to carry fighters and bombers and it was already really strong so I don't think it needs good firepower itself
stutpip123  [developer] 12 Jun, 2020 @ 9:33am 
Size of ships is all messy so I'm not planning on touching it
KaPaull 12 Jun, 2020 @ 9:45am 
ok, thx
KaPaull 1 Jul, 2020 @ 5:53am 
1) the link of the imperial tie-bombers is not divided evenly upon departure from the hangar (2 links of 5 and 7 bombers each)
2) you can reduce the number of x-wings in the link from 12 to 9 at least.
3) Is it possible to strengthen the pirates (adding the Hutt ships and buildings from the campaign?)
4) Is it possible to add shields to all consortium buildings?
5) tie-defender's ability to increase firepower is too steep. Is it possible to reduce the time of its action?
P.S. Will there be more significant changes in fashion? (new units, squad icons, graphic enhancements for special effects)
Sorry for my English
stutpip123  [developer] 1 Jul, 2020 @ 6:28am 
I'm still learning about modding from basicaly nothing, I don't know why the tie bombers becomes two squadrons as the mod changes several of the bombers like this. X-Wing probably will be reduced. Consortium are weaker late game as they have old CIS stuff rather than new republic era stuff. Consortium buildings were almost unkillable with shields sometimes so I think thats why they were removed originally from some of them. Tie Defender Ability needs changing agreed. The software to create new models is very old 3ds max version from 2006 so its really hard to get hold of but I am currently doing a Animation and Visual Effects Degree so maybe
KaPaull 1 Jul, 2020 @ 6:31am 
Thank. I appreciated the mod and hope for its further development
FiedelOne 1 Jul, 2020 @ 10:37am 
Luis
KaPaull 2 Aug, 2020 @ 11:05am 
Hi, again)
Balance question (consortium)
1) whether it is possible to transfer in skirmish the correlian frigate from level 2 of the station to level 3 (this ship is very strong against the initial cruisers). Replace it with munifisent frigate, which is at station level 3. (this ship does not have an ability point defense laser system - I suggest replacing with self-destruction)
2) transfer the cloakshape fighter to level 3 of the station in view of its extreme efficiency
Sorry for my English
stutpip123  [developer] 3 Aug, 2020 @ 5:01am 
I am planning almost these exact changes but have not yet figured out how to implement them, so far changing the level seems to just make them no appear at all. I can't figure out how the game distinguishes between the main station and the secondary station either.
KaPaull 7 Aug, 2020 @ 10:33pm 
It seems to me if b-wing will appear in two squadrons instead of three, then sharing will be more correct
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