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- Shotgun, marksman rifle, SAW, equipment to make diverse loadouts. Not entirely necessary in Rimworld, but it would be a nice addition to be able to equip fire teams. Also something for the noncombatants to equip like a pistol so they are at least not completely helpless.
- A melee weapon, perhaps something non-lethal like a stun rod or cattle prod. There's plenty of options to murderise, stab, burn and crush everything fleshy and metally, but very little in vanilla to encourage an escaping prisoner to rethink their plans. Preferably while twitching and writhing on the ground for easy recovery. Just punching them is so barbaric (and often enough results in a head going flying when the bionic pawn hits a little too hard).
-A (red?) jumpsuit and overcoat/suit and tie for social purposes. And I guess engineering can also encompass plant work, but a (green?) jumpsuit and vest / hat for agricultural work and cooking is also a good addition in my eyes.
Yes ofcourse! there will be some lores soon and I'll be making a separate discussion for that so the community best writers can help me write interesting Story for SectorVII :) Thanks!
I would like a shield belt that allows for ranged weaponry to be used.
Locked behind a long research chain to avoid it being overpowered.
Alternatively, a riot shield to go alongside a one-handed weapon to block melee and ranged damage to a certain degree. I think that could work really well with your art style.
P.S Sorry for my English am form Russia.