Scrap Mechanic

Scrap Mechanic

Survival Bots
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Questions for this mod.
1: Do the bots spawn randomly around my creative world?

2: Will the bots become hostile once you approach them?

3: Can these bots break blocks and parts like they can in Survival?

4: Can the bots navigate around creative worlds without getting stuck?
Last edited by λ Gordon Freakin' Freeman! λ; 21 May, 2020 @ 4:37am
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Showing 1-15 of 22 comments
wingcomstriker405  [developer] 21 May, 2020 @ 4:40am 
1) no there is a spawner block so you can define where the bots will be spawned
2) kind of.... as mentioned in the description there are still problems due to differenecen of survival and creative
3) during tests i found that the boss can break blocks (idk if he can break all but atleast stuff like explosives etc) tapebots can break cardboard (if they can break the other blocks too idk :/ (havent tested)
4) there are problems e.g. trees
Welp, I don't even know what a logic imput is or how it works. I've never been good at that kind of stuff in Scrap Mechanic. Nor do I know what an active tick is lol. The only techical thing I know how to work in Scrap Mechanic is a Controller (at least the basics) :/
Last edited by λ Gordon Freakin' Freeman! λ; 21 May, 2020 @ 5:09am
wingcomstriker405  [developer] 21 May, 2020 @ 5:09am 
here you can find a setup: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2103973862 the longer part is the spawn setup and the smal part (the one block with a button is the cleaner) just color the black block in the color you need and press the button on the other end of the logic gates :)
wingcomstriker405  [developer] 21 May, 2020 @ 5:09am 
yes that works :)
wingcomstriker405  [developer] 21 May, 2020 @ 5:10am 
you just need to connect it to the spawner and color the spawner
Ah okay. Thanks for the help :)
wingcomstriker405  [developer] 21 May, 2020 @ 5:16am 
np :)
oiv31 21 May, 2020 @ 7:06am 
what color are each of the bots?
oiv31 21 May, 2020 @ 7:06am 
i have problems finding them.
wingcomstriker405  [developer] 21 May, 2020 @ 7:31am 
look in the block description or the workshop description :)
Red Tapebots shoots explosive tape, they are not like the blue ones except they are long range, and creative spudguns don't make damage in creative or survival, the survival spudguns are spawned in from dev commands (/spudgun, /gatling, /shotgun) or from the trader
Last edited by IfLifeWasAGamemode; 21 May, 2020 @ 9:07pm
wingcomstriker405  [developer] 21 May, 2020 @ 9:12pm 
Originally posted by Dubstep Master:
Red Tapebots shoots explosive tape, they are not like the blue ones except they are long range, and creative spudguns don't make damage in creative or survival, the survival spudguns are spawned in from dev commands (/spudgun, /gatling, /shotgun) or from the trader
Well I have been able to allow creative spudguns to kill them (only in the game file mod im working on)
I Found a soft block if you try to pickup the glowworm, it no longer aloud you to use things or place things, and you can't place him down. (bug report)
Last edited by IfLifeWasAGamemode; 21 May, 2020 @ 9:45pm
wingcomstriker405  [developer] 21 May, 2020 @ 10:47pm 
ill see what i can do about it :) (if its not handeled internally im able to fix it)
I Have an idea, what if there's a raid block that spawns a raid 1-10 that spawns a raid depending on the level (Radius About 150 Blocks)
Last edited by IfLifeWasAGamemode; 23 May, 2020 @ 8:50pm
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