Majesty Gold HD

Majesty Gold HD

More Heroes
 This topic has been pinned, so it's probably important
VikesRule  [developer] 23 May, 2020 @ 4:39pm
Bug Reports
Please report any bugs you see!

If you get any GPL errors, please describe the error as well if you can.

The more info you can provide, the better it'll help me track down the issue!

Known Issues:
  1. This mod introduces custom guilds which utilize existing building displays for when you click the building. Because these displays are not editable, if you click a completed custom building, then click the "Spells" button, the game will crash. This is an unavoidable crash as the game tries to access a list of spells that does not exist. So please do not click the "Spells" button. (All other buttons for each custom guild should work, though).
  2. There are display issues for custom heroes/buildings, where the names may get cut off/clipped from the building name or recruit buttons. This is unavoidable and as such there is nothing I can do to change it, unfortunately.
  3. The Dark Paladin's Domain and Labyrinth, when clicked on, will have a hero portrait of a Dwarf - unfortunately I cannot edit this so that it looks like a Paladin/Shapeshifter portrait.
  4. The Cryptozoologist Enclosure will show blank "hero" portraits as you recruit monsters, and if you click the "Heroes" list they will appear there as un-named units. It also will have "open/close embassy" buttons as I had to utilize that building display to make it work.
  5. The Assassin Hideout will have an "Extort" button - this is because I used the Rogues Guild building display.
  6. The Angelic Gateway will become available to build after you have finished constructing at least 3 Spirit Shrines and then complete one more additional building of any type.
  7. This mod does NOT work on Original Quests (it simply won't activate). This is because several Northern Expansion buildings/spells are referenced in the code, and thus the game would crash if it was used for an Original Quest.
  8. Many of the icons will be blank or missing - these cannot be edited, unfortunately.
  9. These custom heroes use the existing voicelines/sounds of whatever hero portrait was used.
  10. Shapeshifters, after transforming into RatmanShaman, do not change their art back after their spell effector ends, though their stats/spells do reset.
Last edited by VikesRule; 7 Jun, 2020 @ 7:14pm
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Showing 1-9 of 9 comments
The icons of spells in the spellbooks of heroes are missing
btw Dark Paladins are my waifus now, amazing work done
VikesRule  [developer] 25 May, 2020 @ 10:40am 
Originally posted by Theory of everything:
The icons of spells in the spellbooks of heroes are missing
btw Dark Paladins are my waifus now, amazing work done
Yeah I can't edit or create any spell icons, so all custom spells will have no icon sadly. Even a custom spell with the same name as an original spell with an icon (like Fireball) won't have an icon.
TescoGaming 3 Jun, 2020 @ 11:25am 
It says 3 Shrines are needed for a gateway, but the new building only appears when I have 4 shrines build
VikesRule  [developer] 7 Jun, 2020 @ 11:56am 
Originally posted by Beans O'Clock:
It says 3 Shrines are needed for a gateway, but the new building only appears when I have 4 shrines build
It doesn't require 4 shrines, it just requires 3 shrines, then after you have completed 3 shrines, you must complete 1 more building of any type.

I'm thinking of ways to overcome this workaround but that is how it works for now.
I'm surprised nobody has mentioned that yet, but Shapeshifters will stay at home all the time unless you build a Royal Garden, there are enemies close to their home or their home gets attacked.
Unless they are supposed to be like that.
VikesRule  [developer] 21 Jul, 2020 @ 3:31pm 
Originally posted by Rise and shine, Guybrush!:
I'm surprised nobody has mentioned that yet, but Shapeshifters will stay at home all the time unless you build a Royal Garden, there are enemies close to their home or their home gets attacked.
Unless they are supposed to be like that.
This is the shapeshifter decision tree:

if ($check_nearby(thisagent) == False)

if ($Check_rewards(thisagent,FALSE) == False)

if ($Defend_home(thisagent) == False)

if ($rest(thisagent) == False)

if ($Purchase_equipment(thisagent) == False)

if ($pursue_entertainment(thisagent) == False)

if ($Visit_Building(ThisAgent, "Royal_gardens", 50) == False)

if ($Raid_lair(thisagent,15) == False)

if ($Combat_wandering(thisagent,85) == False)

if ($combat_wandering_heroes(thisagent,85) == False)

if ($collect_special_item (ThisAgent, 10) == False)

if ($Hall_Champs_Check(thisagent, 20) == False)

if ($Go_home(thisagent,90) == False)

if ($explore_map(thisagent,15) == FALSE)

So they like to visit the royal gardens and attack enemies., will also rarely raid lairs or explore the map.
Ah, okay. Thanks for clearing it up! :)
elvenjediknight 24 Apr, 2021 @ 4:45pm 
I wondered why Timewalkers never appeared at the Embassy, so I checked the code and Mystics and Timewalkers both use the number 28 at the Embassy. I fixed it in my version but I thought I'd let you know.
VikesRule  [developer] 24 Apr, 2021 @ 5:30pm 
Originally posted by elvenjediknight:
I wondered why Timewalkers never appeared at the Embassy, so I checked the code and Mystics and Timewalkers both use the number 28 at the Embassy. I fixed it in my version but I thought I'd let you know.
Thanks for the catch, should be fixed in the newest update as well.
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