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So maybe a option to disallow the generation of some speciffic floor types.
On the flipside, it could be cool to have rivers that bend and snake wildly, like the horseshoe bend in the grand canyon.
on an entirely different note, is there an option for how scattered ruins and such are? I find it somewhat strange that there are all these ruins scattered about randomly all over a given map, having them be clustered more like tiny towns or outposts would make more sense.
Multiple rivers per tile or a single river that forks (likely very difficult/impossible).
Ruins are tricky. I highly recommend Real Ruins-- it has a lot of detailed ruin settings, and you get much more realistic and interesting ruins.
@pickers: Forked rivers would be awesome. I have no idea if I'll be able to do it. For ocean on coastal tiles, try Coastlines. I believe it already has some detailed options for that!
@pickers-- Huh. I thought Coastlines had sliders for coast size, looks like I was wrong. I've added beach size to the list
Edit-- updated, scrolling should work correctly now.
The next few updates will be focused on usability, which definitely needs work. But a realtime preview of your map is not possible.