Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Greenskins especially ork are a species that lives only for war( waaaaaaaaaaaaaagh)
It is very easily understandable that those living in the country of trolls are much more brutal than average .
All this is explained by their hostile environment, having to fight the dreaded trolls of ice and chaos, the wild followers of the dark gods, the ferocious monsters of desolation and as well as the other ork tribes (and the ferocious men of Kislev)
The giant spider breed lives largely in tropical or forest climates, so seeing it in a cold environment is rare.
The giant spiders of Kislev are adapted to their climate, all are venomous and have steel mandibles, shaped like pliers, that can pierce a plate to give a toxic bite, A very unique toxin because it paralyzes its prey by icing them gradually so that the spiders can gently swallow their prey.
Although they are not as fast as ices wolves or horses, these spiders can move at high speed in the tundra and desolations of Kislev.
They rub shoulders with the Creeping Death goblin tribe.
The Forest Goblin Spider Riders of the Creeping Death tribe have become masters in tracking their prey through glacial territories, skillfully guiding their multi-legged beasts through the ice steppes and ice blocks. The crowds of Creeping Death clan Spider Rider are known to trap Kislev’s patrols, eradicate Norse war groups and even attack Frost Dragon.
The orks of the Grey Hag tribe are known for having devastated the Strygos empire of Vorag.
Manipulated by Neferata, they attacked the bastion of Vorag had gained a great victory over him.
The tribe now proudly exalts the remnants of the Vorag faithful.
Presenting the weapons of the terrifying ghouls, as well as the remains recovered from the nobility of the night( vampires) .
His goblins wear heavy armor on their wolves in armour.
They charge their enemies with incredible speed despite their substantial weight.
Perhaps thanks to Gork’s Benediction.
Black orks are not used to cavalry.
Preferring to lead the undisciplined regiments of the Boyz Ork .
But the following of Morglum Necksnapper , they are good connoisseurs of the tactics of the cavalry.
Following their Chef Morglum on their wild boar in heavy armor, mowing the graceful Breton cavalry.
Warboss Grak Beastbasha of the Red Snakes tribe was once visited by a vision from Gork (or possibly Mork) that inspired him to lead a horde of more than five thousand sun-crazed Savage Orcs in a march through the jungle to claim the ruins of the temple-city of ltza Chiquita. On their way, they were regularly waylaid, led into the pathway of hunting monsters, and picked off mercilessly by poisoned darts. It took only seven Chameleon Skinks to ensure that not a single Greenskin from that formidable horde survived. Such are the dangers of Lustria.
Although the Chameleons skins were a very good job, he had some survivors.
His wild ork kept the aftermath of this attack, developing resistance to poisons .
Now they attack in guerrilla the saurus patrols, as the skinks chameleons did.
They wear the Saurus' weapons as trophies.
The savage ork of the Open Maw tribe have a history with trolls.
Indeed, they share their places of life with many of them.
This cohabitation means that the tribe often leads them to fight in order to feed them.
Ork and Troll fight side by side.
As a result, the Dwarfs have found new ways to reach their goal and tunnelled to Mad Dog Pass. However, in an unlikely use of intelligence, the White Orcs have split their force into two, making full use of their Wolf Riders as scouts to direct their units Orc infantry and archers, and their Night Goblin allies to intercept the new trade route.
His orks display the guts of hunted bestigors and minotaurs.
Being much more brutal and ambitious than their lesser cousins, these Great Goblins enjoy fighting almost as much as orcs do and will occasionally sell their services as mercenaries to armies that will put up with them. Wrestling and brawling are favoured leisure activities for these hulking goblins and they enjoy nothing more than bullying around their smaller Goblin cousins, although if in the presence of other powerful Greenskins such as Orcs and Hobgoblins they will show less animosity. Even Hill Goblins will usually avoid getting into a brawl with an Orc.
Troglagobs can have greenish skin like their common Goblin cousins, though most tend to reflect a more sea-green tone such as turquoise or a similar blue-green colour. The hands and feet of a Troglagob are webbed like that of a frog, making them excellent swimmers with exceptional speed. Troglagobs actually have both gills and lungs, allowing them to breathe comfortably above or below water. However Troglagobs will not venture too far from their coastal habitat as they need to refresh themselves at least every few days, otherwise they may dry up and die. They have been known to coat their weapons in ichor from poisonous sea monsters, applying them to javelins which they hurl at enemies.
The infamous Kap'n Skabend is said to be a descendant of Troglagobs.
They usually fight with big choppas, weapons even larger and more unwieldy than choppas, that must be used with both hands by any non-Orcs
Orcs see no purpose or pleasure in the elegant, sleek ships of the Elves or Bretonnians, and even consider the Imperial warships as unnecessarily cluttered and 'girly'. Complicated arrangements of sails, oars, rudders and masts have no place in the equation to an Orc - all that really matters is how many Boyz you can get aboard your Hulk, how hard and tough you make it, and how many Smash-hammers and catapults you can mount on its ungainly decks. A smashed up Dragonship looks pretty much the same as a smashed-up Galleon, so what is the point in messing about with fancy decoration?
If a life at sea is not a particularly natural existence for an Orc, life in the air is even less so. Many Orcs wouldn't be seen dead in a ship, let alone in the sky; however, those few that do hurl themselves insanely into the void do so with the vigor and determination you would expect from their race.
War Wyverns - the specially bred steeds for these brave Orc pilots - are dragon-like creatures renowned for their evil tempers, violent dispositions and destructive abilities. Once at sea, these massive beasts use their great leathery wings to carry themselves, their Orc pilot, and a payload of Squigbombz into the air.
Do not hesitate to contact me privately or on discord: Lunion l'ermite#0842