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I was flying a Rebel X-Wing from the inside out and i hit it horizontally. tested it out with different ships, and so far the LAAT also crashes the game if i hit it from the inside.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1908283804&searchtext=LFS
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1878568737&searchtext=LFS
Basically, there's nothing I can do about the crashing other than lessen the chance of it happening. It's an unfortunate effect of the shield being scaleable, and for some reason it is worse on other maps than others. for instance, on maps like gm_flatgrass, gm_buttes and hfg_geonosis, I can go well above the 200 size limit perfectly fine, but on stuff like emp_escort or gm_construct I couldn't go above around 40, give or take a few. I really have no way of knowing exactly what causes it and even if I did, I couldn't fix it. As far as I am aware, it's pretty much just because Source Engine doesn't deal well with things' collision models being scaled up, especially if they're complex (which a hollow semi-sphere, believe it or not, is. A sphere is even moreso).
I've replaced the shield's actual physical model with a lower-complexity version (50% as complex) which has on gm_construct allowed me to go up to about 70 with the size as opposed to the 40 before.
Other than that, there's nothing I can really do to fix the crashes, only relieve them a little bit. The physics engine just doesn't like the very large scaling up of a physics object.
The general rule that I've found from testing with like 60 different maps seems to just be "don't use it on small maps or ones with low skybox ceilings and you'll be fine".