Total War: WARHAMMER II

Total War: WARHAMMER II

[DEPRECATED, USE VCO2 INSTEAD] Victory Conditions Overhaul
Wolfy  [developer] 11 Jun, 2020 @ 10:50pm
Warriors of Chaos Victory Conditions [Main Discussion]
Current Conditions
## Warriors of Chaos ### Warriors of Chaos * **Short Victory Conditions**: * Raze or sack 50 regions * Destroy the Empire, Bretonnia, Dwarfs and High Elves * **Long Victory Conditions**: * Raze or sack 80 regions * Destroy the Empire, Bretonnia, Dwarfs and High Elves
Last edited by Wolfy; 20 Jun, 2020 @ 12:33am
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Showing 1-7 of 7 comments
Wolfy  [developer] 11 Jun, 2020 @ 10:50pm 
RESERVED
Wolfy  [developer] 11 Jun, 2020 @ 10:51pm 
Closed DIscussions / F.A.Q.

- I would like to have as an objective razing Fallen Gates, Middenheim, Shrine of Asuryan and The Frozen City, but I have found no way to achieve it as there is no ingame register of razed cities (Just the amount is saved).
Last edited by Wolfy; 20 Jun, 2020 @ 12:34am
High elves are very far from your starting point, not sure it's a good short victory condition. No mention of Norsca and Vampires? Dwarfs are also more distant than these 2.
cybvep 12 Jun, 2020 @ 8:45am 
Repost:

Originally posted by "Cybvep":
Considering the outdated WoC mechanics and annoying whack-a-mole because of easy recolonization, I think that as far as VCs are concerned, IMO we should embrace the only thing horde gameplay is good for - the sense of freedom. For short victory, IMO the main objective should be to raze/sack X regions. 50 seems fine. Instead of forcing Chaos to destroy Empire, Bretonnia, Dwarfs and High Elves (a massive slog), I think that Chaos should be required to destroy at least 2 of the following factions: Kislev, Reikland, Couronne, Eataine, Karaz-a-Karak. That way the player may enjoy their pillaging wherever they want but there is still focus on the order factions.
Last edited by cybvep; 12 Jun, 2020 @ 8:45am
Wolfy  [developer] 20 Jun, 2020 @ 12:41am 
Originally posted by cybvep:
Repost:

Originally posted by "Cybvep":
Considering the outdated WoC mechanics and annoying whack-a-mole because of easy recolonization, I think that as far as VCs are concerned, IMO we should embrace the only thing horde gameplay is good for - the sense of freedom. For short victory, IMO the main objective should be to raze/sack X regions. 50 seems fine. Instead of forcing Chaos to destroy Empire, Bretonnia, Dwarfs and High Elves (a massive slog), I think that Chaos should be required to destroy at least 2 of the following factions: Kislev, Reikland, Couronne, Eataine, Karaz-a-Karak. That way the player may enjoy their pillaging wherever they want but there is still focus on the order factions.

Warriors of Chaos are going to be updated to embrace their freedom: Now they will have to raze/loot 50 settlements to achieve a short victory and 80 to achieve a long one. Just that.
Totor 29 Jun, 2020 @ 11:29am 
Would be interesting to have a harder win condition, imo it doesn't give a lot of challenge for now. Would be possible to have provinces destroyed or something like that + the counter of cities razed?
Maybe add the objective to destory minor human factions like kislev, even if they usually are destroyed. It might add some intensity to the game and add that feeling of destroying everything on our way down to the south :p
Wolfy  [developer] 29 Jun, 2020 @ 12:00pm 
@It's salt

The current status of the Chaos is mean to embrace they freedom. They are a faction that does not have that much to offer, so forcing them to destroy X factions or to go anywhere limits them even more.

Right now, with only Raze/Loot X settlements, the chaos feels mote like a sandbox. One campaing you can focus on The Empire, other on the Elves, go to the South...
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