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Clan Mors - Short term, replace Peak Pass with Serpent Coast for 50% Skaven Corruption condition. Feels odd to corrupt Karak Kadrin's province without having to kill them. Long term, perhaps add Serpent Coast, Land of the Dead, Southern Grey Mountains, The Vaults, Western Badlands to 50% Skaven Corruption condition.
Clan Pestilens - Short term, add destroying Hexoatl, Cult of Sotek and Itza. Like before, feels odd to corrupt a province without destroying the major faction that calls it home. Long term, add Cult of Sotek and Itza, perhaps add construction of 5 Plague Abbey buildings.
Clan Rictus - Short term, replace Eataine with Naggarond for similar reasons to previous Corruption conditions. Long term, don't know about destroying Reikland, Karaz-a-karak, Couronne, or having to Corrupt their provinces. Suggest adding controlling The Wolf Lands province instead, so Tretch can reclaim his actual home of Crookback Mountain, and add destroy Naggarond to match Short term goal.
Clan Skryre - Short term, replace Pirates of Sartosa with Argwylon for Corruption conditions, add Torgovann province to Corruption condition. Long term, drop Zhufbar, Reikland, Western Sylvania and Eastern Sylvania, add The Vaults from Corruption condition. Drop Sylvania and Reikland from Destroy condition, add Argwylon and Karaz-a-karak to Destroy condition. If possible, make getting the Forbidden Workshop to Level 4 a condition as well.
Clan Eshin - Short term, replace Karaz-a-Karak with Knights of Caledor in Destroy condition. Long term, drop Eataine, Khemri, add Knights of Caledor for Destroy condition.
Not too fan of the "own at least X units" in general, this seems unnecessary. You get the number of units necessary required to succeed, no need to inflate the number for no specific reason.
I see them as more interested in fat bellies than controlling provinces, although having more Food is a consequence of owning more provinces
Some other suggestions:
Clan Mors - remove Greenskins, Dwarfs and Last Defenders from the destroy faction list. Having to kill all of them will take a lot time in most games, because these are major faction and Dwarfs and Greenskins will confederate a lot. Corruption requirement means that you have to do some work, anyway. Add Skarsnik and Belegar to the list instead. Both are minor factions, really, and we are talking about Queek, after all. I agree that Peak Pass should be replaced with a different province for corruption requirement in SV. I also think that Karak Eight Peaks should be at lvl 5 and the landmark there should be built, just because Queek starts much closer to KEP than Belegar and Skarsnik.
Clan Pestilens - add Cult of Sotek and Itza to the destroy faction list. I disagree about Hexoatl for SV, they are too far and they are a major faction. I agree about the requirement for Plague Abbey buildings. 3 or 4 should be enough for SV and sth like 7 for LV, I think. If it's possible to check undercity buildings, maybe at least 1 plague cauldron for SV, just for fun? And 5 for LV.
Clan Rictus - having to destroy Hexoatl and Eataine for SV will be a massive PITA in most games, esp. with Tyrion confederating everyone. Empire and Dwarfs for LV? This is a joke, Clan Rictus starts in Naggaroth. IMO Eataine should be replaced with Nagarythe for SV and Empire and Dwarfs should be removed from LV. Clan Rictus is famous for having a shi***** of Stormvermin, so instead of "Own at least 60 units" Tretch should have sth like own at least 20 Stormvermin (30 or 40 for LV). All corruption requirements for LV concerning Reikland, The Silver Road, Eastern Badlands, Couronne et L'Anguille should be removed IMO. Instead Tretch should be required to control Crookback Mountain and build the landmark there for LV. I think that will be a unique thing for LV, because it requires you to go for quite an adventure, but it's just one region and one building, and it's for LV and not SV. I should really play Tretch, his unique starting position should make him fun...
Clan Skryre - I think that Kratosirving had some good suggestions here. I don't have much to add ATM, except maybe the unit type requirement (high-tech stuff like Doomwheels and Doomflayers - maybe 7 for SV, 15 for LV).
Clan Eshin - replace Greenskins with Knights of Caledor for SV destroy faction list. Eshin has Thanos snap ability, so the rest seems fine. However, LV destroy faction list is truly ridiculous. I think that Khemri, Bretonnia, Eataine and Hexoatl should be removed from it. Also, control 18 provinces is unnecessary for LV. None of the Skaven faction have control X provinces requirement, I don't see how sneaky ninjas should be any different in that regard. Oh, and BTW, github description is pretty hilarious. Eshin doesn't have Vortex rituals :).
Lol fun as hell
This days I have been playing with Ikit and, after trying it I feel like, at least in the Short Victory, there should be more TEB and less Bretonnia. Removing Bordeleaux and adding Estalia and Tilea would be a great option. The main reason is that 95% you are also going to destroy TE (You have to destroy Sartosa after all), and Bretonnians all hold alliances, so it is not easy to destroy only one faction.
I did not found it easy at all. The main problem is that every ♥♥♥♥♥♥♥ one hates you. I started two campaigns and in both all the HE, Bretonnian and Empire declared war on me without me attacking them directly. There is a lot of aversion and a lot of directions to defend, as your empire is easily accesible from the sea.
I also want to add more units. All the Weapon Team units actually. It makes more sense.