Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My first guess would be that since adding oathbound I made a modification to a base game skill to add the oathbound promethean champion as a hero vech and the adventure mod makes TONS of base game changes. I've tried to avoid changing the base game files because it causes those kinds of conflicts but there is no other way to add a Race specific secret tech vech...
I'm not using Blue mod actually here is my list:
1. Extended commander customization
2. More boom
3. Xeno racial
4. Promethian racial
5. Adventure mod
6. Boss event
7. We must Endure
And EA but turned off now.
But I've seen people with much more extensive mod lists with both EA and Adventure mod working
This sounds like the conflict I was having with Juz's mods and Wolfe's mods, and we discussed in the discord.
I think that what we figured out there was that these mods don't actually conflict, but there seems to be a coded hard-cap on the number of unit properties? files that the game can load. After a certain limit, loading them fails.
If that's correct, it's not a problem with the content of the mods, but rather a problem with the shear amount of content hitting a loading cap.
It's ok I enjoy Racial Expansion combined with Adv M racial units. Thx for interest tho
Actually I went for some testing and created 2 playsets of mods.
First one with adv mod, blue, return to dust and its workin well besides small landmarks(but its all good).
Second Your mods Juzz plus mods from Rogue and this set of mods is also working nice, no crashes :P