Age of Wonders: Planetfall

Age of Wonders: Planetfall

Promethean Racial Expansion
Juz  [developer] 11 Jun, 2020 @ 3:28am
Bug Report
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Showing 1-15 of 16 comments
yorick 11 Jun, 2020 @ 10:12am 
What i saw from your pics: an Assembly Blazer - Run Over ability tooltip, there is letter missing in word "damaGing" (first line)
Juz  [developer] 11 Jun, 2020 @ 2:45pm 
cheers fixed whenever i reupload next
Hieronymous 13 Jun, 2020 @ 12:42pm 
Dvar Stalwart doesn't appear to have High Impact on their hammer strike
Arno 23 Aug, 2021 @ 10:02am 
Kirko units lost their abilieties. Btw Juz maybe you know why I can't play EA with Adventure mod anymore?
Last edited by Arno; 23 Aug, 2021 @ 10:38am
Juz  [developer] 23 Aug, 2021 @ 4:21pm 
Can you be more specific? Which unit lost what ability?

My first guess would be that since adding oathbound I made a modification to a base game skill to add the oathbound promethean champion as a hero vech and the adventure mod makes TONS of base game changes. I've tried to avoid changing the base game files because it causes those kinds of conflicts but there is no other way to add a Race specific secret tech vech...
Juz  [developer] 23 Aug, 2021 @ 4:39pm 
I fixed that bug with kirko
Arno 23 Aug, 2021 @ 11:06pm 
Ok nice. Well than, I gues have to skip Expanded Arsenal. But since secret expansions are working very well, its fine ^^ Thank you very much for those mods :)
Juz  [developer] 23 Aug, 2021 @ 11:33pm 
Oooh wait, it was EA that's not working? No idea, that mod doesn't change many base files at all.
Juz  [developer] 23 Aug, 2021 @ 11:35pm 
Some people have had issues with the Lost Blueprints mod, my mod and other mods like the adventure mod and colonial guard. I'd recommend not using Lost Blueprints and see if that works.
Arno 23 Aug, 2021 @ 11:37pm 
Hm..Maybe Der Mentat changed sth I get crash to deskop just after map is generated. I believed before update from both of you it was working fine :P
I'm not using Blue mod actually here is my list:
1. Extended commander customization
2. More boom
3. Xeno racial
4. Promethian racial
5. Adventure mod
6. Boss event
7. We must Endure
And EA but turned off now.
Last edited by Arno; 26 Aug, 2021 @ 11:57pm
Juz  [developer] 24 Aug, 2021 @ 12:06am 
Hm, to my knowledge those mods don't conflict. One thing you could do is delete both the adventure mod and EA from your workshop and them redownload. This makes sure that you have the latest version of the mods, sometimes steam doesn't update them properly and causes conflict.

But I've seen people with much more extensive mod lists with both EA and Adventure mod working
Arno 24 Aug, 2021 @ 12:17am 
I redownloaded stuff and its the same thing. Its ok I can live with it^^ since like I said racial exp are workin well. Thx for helping tho.
Juz  [developer] 24 Aug, 2021 @ 3:26am 
Sorry I can't be more help.
joffrecordan 24 Aug, 2021 @ 10:28am 
Originally posted by arnovanclaire:
Hm..Maybe Der Mentant changed sth I get crash to deskop just after map is generated. I believed before update from both of you it was working fine :P
I'm not using Blue mod actually here is my list:
1. Extended commander customization
2. More boom
3. Xeno racial
4. Promethian racial
5. Adventure mod
6. Boss event
7. We must Endure
And EA but turned off now.
Was it crashing on saves/auto-saves?
This sounds like the conflict I was having with Juz's mods and Wolfe's mods, and we discussed in the discord.
I think that what we figured out there was that these mods don't actually conflict, but there seems to be a coded hard-cap on the number of unit properties? files that the game can load. After a certain limit, loading them fails.
If that's correct, it's not a problem with the content of the mods, but rather a problem with the shear amount of content hitting a loading cap.
Arno 24 Aug, 2021 @ 1:02pm 
Hi Joffrecordan. It's crashing right after map generation is over, I don't even get the start on map. I even turn off rest of mods and used only EA and Adv M. but result was the same.
It's ok I enjoy Racial Expansion combined with Adv M racial units. Thx for interest tho :steamthumbsup:
Actually I went for some testing and created 2 playsets of mods.
First one with adv mod, blue, return to dust and its workin well besides small landmarks(but its all good).
Second Your mods Juzz plus mods from Rogue and this set of mods is also working nice, no crashes :P
Last edited by Arno; 30 Aug, 2021 @ 11:36pm
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