Total War: ATTILA

Total War: ATTILA

634 Fire & Swords DLC
Anisvara  [dezvoltator] 29 apr. 2021 la 5:14
What is new?
642 Dark Ages upgraded to 634 Fire & Swords. Here are the most important differences:

1. More factions are playable, all exept Lazica & Alan Hordes (no space on frontend left)
2. ERE has 2 Exarchates
3. Gewisse (Wessex) are in game
4. The Muslims got the Hun Scripts
5. Some dynamic faction renamers
6. More civilized Barbarians are only able to build Roman towns
7. and have Roman fields
8. and have a military recruitment building
9. Barbarians have a new military port "light". They need to conquer a non barbarian military port to build roman ships
10. AI recruits more cavalry, so less spear spam and more exciting battles
11. Some Last Roman and AoC generals are in game
12. More buildinges are named in old languages (renamer mod to modern english available)
13. All frontend faction leaders are ingame, on map, in battle and in family tree
14. Some changes for AI will make the game more interesting
15. Supply system is optional, reworked and separated from 634 main game
16. Provinces are renamed as accurate as possible
17. Turk tribes got a real Turk/Oldturk name setting
18. AoC Byzantine name setting is overhauled in game
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19. Byzantine units, desert defectors & 5 celtic bow units are reskinned. I started with reskinning the Muslim units.
Editat ultima dată de Anisvara; 20 mai 2021 la 16:14
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Se afișează 1-15 din 15 comentarii
Awesome thank you for the patch notes and the mod itself! love your mod man been playing for years on it, hope you keep modding in Total War and on this mod!
Anisvara  [dezvoltator] 1 mai 2021 la 18:52 
@YugoSlav - thanks for your kind words. Have fun as I have. Of course I keep on. :steamhappy:
I like this. Thank you. Its been a great journey!
Great mod
Hi Anisvara! Thank you for this interesting mod. I myself have been experiencing difficulties with bugs. The Arab Caliphate can't build religious buildings... No mosques can be built...
Even worse, Arabs start eastern christian... And can't convert to islam because it doesn't exist as a religion... I'm I missing something?
Anisvara  [dezvoltator] 1 iun. 2021 la 14:40 
I responded in bug report.
Is there a page or a file to see unit stats for this mod?
Anisvara  [dezvoltator] 24 iun. 2021 la 12:56 
@sahinberg - no, most units have Vanilla stats, only some units are new ballanced. No problem for Attila players. Everybody should be directly in the game. I do not like surprises.
Hello, this is a great mod, but it has been super immersion breaking whenever a faction named "Hizb ut Tahrir" appears in Italy for no reason in the first few turns without Islam having even spread to that part of the world yet. Does anyone know how to fix this? Cheers
Anisvara  [dezvoltator] 3 sept. 2021 la 6:07 
@Muhammad Stalin ibn Communism - yes as I wrote in comments I would need to take them out. I will think about.
Anisvara  [dezvoltator] 21 oct. 2021 la 3:19 
@Muhammad Stalin ibn Communism - with the current update from today I took them out of Rhegium. You were absolutely right! A new campaign is necessary, cause it is a startposition change.
Postat inițial de YugoSlav:
Awesome thank you for the patch notes and the mod itself! love your mod man been playing for years on it, hope you keep modding in Total War and on this mod!
Yeah same here. Thank you so much for your mods, you put a hell of a lot of love and work into this. Thx again!!!!!!!
Anisvara  [dezvoltator] 24 ian. 2022 la 1:39 
Many thanks, give all mods you use a like in Steam. I continue. I am working on an AD 919 mod on AC map. The public release will be soon, in about one month, maybe we need a bit longer. :Saxon:
wishing this mod got an update
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