Arma 3
Sling Load Rigging
John_Crichton 29 Jul, 2021 @ 11:54am
Am I understanding the later mod Workshop update to be able to synchronously apply( a), as your main description refers to it as (virtual )"cargo hook(/s)" to non-default vanilla/intended mod helicopters built-in?
And also, concerning that, if it IS the case, would it support/be probable to support entities/entity objects which are not, nor are classified/classed as helicopters? I was initially on this just thinking non-helicopter VTOL/STOVL craft from less ubiquitous mods, then I thought even (vanilla) heli-unmanned craft being reasonable. Now I wonder even if, for a finite mission/campaign/Scenario (or even Showcase) perhaps even a humanoid entity (like a Superman/flying android/mech), an object of curiosity (such as unexpectedly snatching up or pulling behind a van or military car/APC/IFV of investigators/welcoming committee/party) and I'm as I wrote that latest one thinking of a a "Fast (& Furious) 5-like trailing-vault lower/medium speed pursuit event!