Arma 3
Project SFX: Remastered
 This topic has been pinned, so it's probably important
WebKnight  [developer] 13 Jun, 2020 @ 3:35pm
To do next
In this discussion, please leave your suggestions for what you want to hear/see in mod.
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Showing 1-15 of 32 comments
JJayRex 16 Jun, 2020 @ 12:24pm 
Have you considered adding the mod to Addon Options allowing to disable/enable chosen sounds?
dashu 17 Jun, 2020 @ 11:14am 
I would definitely suggest removing that extreme death sound and have it a bit more calm, considering when people will be doing ACE medical stuff it'd be breaking immersion to just hear them go "BSHH-AAAH"
NATO Certified 17 Jun, 2020 @ 4:41pm 
improved apc sounds
а ты можешь в следующем обновлении добавить эти звуки помимо зевса в редактор , а то уж очень ахриенная тема , поставить на фоне вдалеке звуки боя
Last edited by Лейтенант Спирс; 18 Jun, 2020 @ 2:22pm
Hystoryc 20 Jun, 2020 @ 1:49pm 
its not a new sound but it would be cool to implement poorly rendered fake vehicles so say if your on a hill looking over a field and you look at the field and see what looks like normal tanks firing or apcs or even infantry but in reality its just low poly fake models having a never ending gun fight or a scripted gun fight to end when an objective is complete or something like that. you could implement new sounds to accomodate this as well and this could lead to some very cool ambient fights for mission making and everything else the editor is used for.
i got the inspiration from things like cod and halo specifically halo reachs tip of the spear in the last part where you can look off the cliff at the last part and see all the vehicles fighting so if you are interested but dont know exactly what i mean then you could use that as like an ideal basis.
Doc. Caliban 4 Jul, 2020 @ 8:42pm 
We enjoy the mod, thank you! The one thing I've done is reduce all sound volumes by 50% because it seems like we could hear the death sounds from much too far away. (I did all the volumes because it was faster than hunting for individual sounds), and I kind of like the more subtle volume of inventory actions, etc. I like the sounds to be there as an enhanced experience that is blended into the moment and not a big attention grabber, if that makes sense.

A suggestion, and what I might do just for the heck of it, is to use a separate, user defineable volume coefficient for each class of sounds. Like, Human Sounds (death, movement, splashing, etc.); Sound Effects (inventory, equipment, etc.) and Environment (Thunder, etc.). Then have each sound calculate the volume by using a variable associated with the sound's coefficient.
WebKnight  [developer] 5 Jul, 2020 @ 5:38am 
Originally posted by Doc. Caliban:
We enjoy the mod, thank you! The one thing I've done is reduce all sound volumes by 50% because it seems like we could hear the death sounds from much too far away. (I did all the volumes because it was faster than hunting for individual sounds), and I kind of like the more subtle volume of inventory actions, etc. I like the sounds to be there as an enhanced experience that is blended into the moment and not a big attention grabber, if that makes sense.

A suggestion, and what I might do just for the heck of it, is to use a separate, user defineable volume coefficient for each class of sounds. Like, Human Sounds (death, movement, splashing, etc.); Sound Effects (inventory, equipment, etc.) and Environment (Thunder, etc.). Then have each sound calculate the volume by using a variable associated with the sound's coefficient.
Unfortunately arma cant change sound volumes on the fly, so thats will be a problem. I will reduce sound volumes in the next update, and will give players options to chose which sound effect disable or enable. Tnx for report!
Quackers 5 Aug, 2020 @ 4:08am 
Vehicle impact sounds? Different sound effects for inside/outside of the vehicle when hit by different projectiles.

- Heavy caliber from other tanks/rocket launchers, different sounds of metal impacts (WoT and WT has some good ones)
- Medium caliber from APCs or .50, heavy thuds against armor
- Small arms like handheld guns, little pinks for 0 damage
WebKnight  [developer] 5 Aug, 2020 @ 5:32am 
Originally posted by Quackers:
Vehicle impact sounds? Different sound effects for inside/outside of the vehicle when hit by different projectiles.

- Heavy caliber from other tanks/rocket launchers, different sounds of metal impacts (WoT and WT has some good ones)
- Medium caliber from APCs or .50, heavy thuds against armor
- Small arms like handheld guns, little pinks for 0 damage
Thats a good idea, i like it.
demomaan 28 Aug, 2020 @ 1:34am 
you should add some better sounds for heli landings and jets like weapons flyby sounds ect
Mipa 26 Sep, 2020 @ 1:00am 
First: good mod

Second: The shellshock effect is very annoying to say atleast so I'll recommend 2 things

1: Change the shellshock sound effect (you can take what you have reduce the volume by a bit and pitch it down a bit, the high pitch ringing really hurts my ears)

2: Have an option to disable a few features (ex. Shellshock sound effect, Shellshock knock down)
ᴍᴍʙʙ 27 Sep, 2020 @ 6:04pm 
could u plz fix your melee system?
Kile467 16 Mar, 2021 @ 2:08pm 
Great rework from the original sounds!! @WebKnight. The non-copy sounds are high quality!! Congrats ^^. I've got two suggestions for you:
- [OLD INVENTORY SOUND, gotta test the new one!] The inventory is an interface that it is being accessed by the player multiple times, so all related to this menu has to be top quality. The sound is too high and a little bit strange. (like a bag being shaked or something). I would lower it a little bit and change it to a zip sound. Less volume and more subtle so the inventory entrance is smoother to the player! ^^
- A NVG sound when it is switch on/off would be awesome! A MW/Splinter Cell one would fit incredibly well I think.

If you need any help just contact me! :)
WebKnight  [developer] 16 Mar, 2021 @ 2:38pm 
Originally posted by Kile467:
Great rework from the original sounds!! @WebKnight. The non-copy sounds are high quality!! Congrats ^^. I've got two suggestions for you:
- [OLD INVENTORY SOUND, gotta test the new one!] The inventory is an interface that it is being accessed by the player multiple times, so all related to this menu has to be top quality. The sound is too high and a little bit strange. (like a bag being shaked or something). I would lower it a little bit and change it to a zip sound. Less volume and more subtle so the inventory entrance is smoother to the player! ^^
- A NVG sound when it is switch on/off would be awesome! A MW/Splinter Cell one would fit incredibly well I think.

If you need any help just contact me! :)
Yeah i'll change open\close inventory sounds in near future.

And about nvg - thats a cool idea, i'll add something like that.
Shady 17 Mar, 2021 @ 9:44am 
Would be nice to have some ambient radio chatter sounds to use for mission immersion like in SWU's sound mod
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