Caves of Qud

Caves of Qud

The Unfrozen
I blame Earthshaker (Banned) 11 Apr, 2022 @ 6:12pm
Mutations/Cybernetics and the Unfrozen
May not be worth asking since this mod hasn't been updated in a while PLUS maybe game currently isn't designed to handle this, but could it be made possible/allowable for the Unfrozen to both develop mutations (probably with some randomness) and also install cybernetics (use becoming nooks and credit wedges)?

Not saying I just want to be able to do both in-game (although I do), but this seems a reasonable tradeoff for not being able to have either from start of a run. Also not suggesting that it should necessarily be easy, prolly need to gate availability (ie, player needs to do some quests to allow use of becoming nooks/credit wedges, maybe mutations are sometimes random instead of being chosen after leveling...).

Edit: Well, wasn't aware of this when I posted it, but there is a method in-game for getting mutations, so I guess that is less of an issue.
Last edited by I blame Earthshaker; 29 Jun, 2022 @ 1:51pm
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Showing 1-3 of 3 comments
lemon 18 Nov, 2023 @ 10:28pm 
if you use chaos's Sifrah mod (i highly recommend it), you can also get cybernetics by hacking becoming nooks! i just accomplished that with an Unfrozen scientist in the latest version. it was very challenging and exciting!
I blame Earthshaker (Banned) 18 Nov, 2023 @ 10:36pm 
Originally posted by lemon:
if you use chaos's Sifrah mod (i highly recommend it), you can also get cybernetics by hacking becoming nooks! i just accomplished that with an Unfrozen scientist in the latest version. it was very challenging and exciting!
Yeah, I know about that now compared to when I posted about this 18 months ago, but probably what's most aggravating about this mod is that it uses the mutant version of sphynx salt injectors instead of True Kin; so can't guarantee getting precognition unless one is willing to possibly abuse brain brine to the point of getting all the mental defects anyways.

I could probably fix the sphynx salt issue in the XML code, but it's so old, what's the point. This mod results in some definite errors now, to the point where the cryovault zone is definitely unstable. Be nice if it got an update, since it's a much more challenging run compared to normal...
bing bong 29 Jan @ 11:47am 
how do you get mutations ?
is it from one of those tonics ?
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