ARK: Survival Evolved

ARK: Survival Evolved

Gunsmoke Roleplay
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
Cadwah  [개발자] 2020년 6월 25일 오전 11시 55분
INI Default Settings and explanations
[GSRoleplay]
AilmentInfectionThreshold=2
DiseaseMinPlayerCount=10
DiseaseInfectionThreshold=5
MaxWildlevel=30
AddDinosToSell=BP-Path-seperated-by-comma,BP-Path-seperated-by-comma
TrainingAllowedDinos=BP-Path-seperated-by-comma,BP-Path-seperated-by-comma
MineValueTarget=0.6

[GSRoleplay]
AilmentInfectionThreshold=Percentage chance that upon infection that a player will develop an Ailment.
DiseaseMinPlayerCount=Minimum number of players awake on the server to begin making people sick with disease.
DiseaseInfectionThreshold=Chances in a thousand of catching Disease if selected by the server. Example of 5 which is the default value gives a 0.5% chance. A value of 20 would give a 2% chance.
MaxWildlevel=What is the Maximum Wild Level for your dinos? Used to calibrate rewards for the Livestock Sales.
AddDinosToSell=Add any dino's you like to the Livestock Sales structure to allow your players to sell the animals for money. (Don't do this if you are trying for low/balanced economy).
TrainingAllowedDinos=Add any creatures to this array to allow the creature to use the training consumable
MineValueTarget=Value between 0.01 and 1.0 to change the locations which give maximum return for gold mines
Cadwah 님이 마지막으로 수정; 2020년 7월 14일 오후 3시 19분
< >
전체 댓글 1개 중 1~1개 표시 중
Cadwah  [개발자] 2021년 2월 9일 오후 2시 45분 
Additional INI settings:
[GSRoleplay]
BarrelDamage=3500
RemoveShotbuff=False
PreventWoundInfections=False
MineAllowedTime=300

BarrelDamage= Damage for Explosive Barrel
RemoveShotbuff=True/False Gun damage torpor buffs
PreventWoundInfections=True/False Infections from injuries
MineAllowedTime= How long people spend in the new Mines (Must be in multiples of 30s) so 300,420, 600, 900 etc are all fine
Cadwah 님이 마지막으로 수정; 2021년 2월 9일 오후 3시 06분
< >
전체 댓글 1개 중 1~1개 표시 중
페이지당 표시 개수: 1530 50