ARK: Survival Evolved

ARK: Survival Evolved

Gunsmoke Roleplay
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Cadwah  [desarrollador] 25 JUN 2020 a las 11:55
INI Default Settings and explanations
[GSRoleplay]
AilmentInfectionThreshold=2
DiseaseMinPlayerCount=10
DiseaseInfectionThreshold=5
MaxWildlevel=30
AddDinosToSell=BP-Path-seperated-by-comma,BP-Path-seperated-by-comma
TrainingAllowedDinos=BP-Path-seperated-by-comma,BP-Path-seperated-by-comma
MineValueTarget=0.6

[GSRoleplay]
AilmentInfectionThreshold=Percentage chance that upon infection that a player will develop an Ailment.
DiseaseMinPlayerCount=Minimum number of players awake on the server to begin making people sick with disease.
DiseaseInfectionThreshold=Chances in a thousand of catching Disease if selected by the server. Example of 5 which is the default value gives a 0.5% chance. A value of 20 would give a 2% chance.
MaxWildlevel=What is the Maximum Wild Level for your dinos? Used to calibrate rewards for the Livestock Sales.
AddDinosToSell=Add any dino's you like to the Livestock Sales structure to allow your players to sell the animals for money. (Don't do this if you are trying for low/balanced economy).
TrainingAllowedDinos=Add any creatures to this array to allow the creature to use the training consumable
MineValueTarget=Value between 0.01 and 1.0 to change the locations which give maximum return for gold mines
Última edición por Cadwah; 14 JUL 2020 a las 15:19
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Cadwah  [desarrollador] 9 FEB 2021 a las 14:45 
Additional INI settings:
[GSRoleplay]
BarrelDamage=3500
RemoveShotbuff=False
PreventWoundInfections=False
MineAllowedTime=300

BarrelDamage= Damage for Explosive Barrel
RemoveShotbuff=True/False Gun damage torpor buffs
PreventWoundInfections=True/False Infections from injuries
MineAllowedTime= How long people spend in the new Mines (Must be in multiples of 30s) so 300,420, 600, 900 etc are all fine
Última edición por Cadwah; 9 FEB 2021 a las 15:06
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