Arma 3
IWA - Immersive Weapon Animations *BROKEN* (WIP)
Toksa  [developer] 1 Jul, 2020 @ 8:39am
REPORT BUGS HERE
You can list bugs or other incompatibilities with other mods you found. Thanks!
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Showing 1-15 of 26 comments
Inx43 2 Jul, 2020 @ 9:23am 
after a few shots fired from hip i return to normal animation. when not firing it returns back to you animations. This might be caused by other mods
not "Real Engine"
Last edited by Inx43; 2 Jul, 2020 @ 9:58am
Archervong 2 Jul, 2020 @ 9:55am 
can't play remote contro from zuse is bug with the same old animation
Crack Jack 2 Jul, 2020 @ 3:21pm 
got a small problem when ever i try getting on arma 3 it keeps saying something about soomething is missing
Crack Jack 2 Jul, 2020 @ 4:09pm 
ok heres what it said addon 'As_Anims_F_Config_Sdr' requires addon 'WW2_core_c_ACE_Animations_c_Jump'
Toksa  [developer] 3 Jul, 2020 @ 5:32am 
requires addon 'WW2_core_c_ACE_Animations_c_Jump comes when IFA3 isn't active. It shouldn' t affect the mod but it gives the error
Toksa  [developer] 3 Jul, 2020 @ 5:41am 
Originally posted by Archervong:
can't play remote contro from zuse is bug with the same old animation
Forgot to test it with remote control, so it propably doesn't work with it
Toksa  [developer] 3 Jul, 2020 @ 5:43am 
Originally posted by INX43:
after a few shots fired from hip i return to normal animation. when not firing it returns back to you animations. This might be caused by other mods
not "Real Engine"
The hipfire works only when running atm. When standing it uses the vanilla aiming animation. Or does it return to normal animation when running and firing?
limbo365 3 Jul, 2020 @ 11:18am 
I've encountered an error when jogging you run in what appears to be slow motion, even though you cover the same ground as normal - Edit, I was running the Non ACE version with ACE and the ACE version works fine and does not show this error

Also unsure if this is a bug or if its just still to be set up as this is WIP but with American units the "Combat" and "Aware" animations are both the same as far as I can tell
Last edited by limbo365; 3 Jul, 2020 @ 11:28am
Adeptus 3 Jul, 2020 @ 7:23pm 
This mod only removes sounds to footsteps when running and walking only for the weapons that the mod is supposed to effect.
But when running with no weapon you can hear footsteps
Crack Jack 3 Jul, 2020 @ 11:06pm 
So I should add the IFA3 mod in order for it work?
Inx43 4 Jul, 2020 @ 2:50pm 
Originally posted by Toksa:
Originally posted by INX43:
after a few shots fired from hip i return to normal animation. when not firing it returns back to you animations. This might be caused by other mods
not "Real Engine"
The hipfire works only when running atm. When standing it uses the vanilla aiming animation. Or does it return to normal animation when running and firing?
It returns to base game animations after the first shot when running
Jon3s 4 Jul, 2020 @ 5:42pm 
playing with the ace version(haven't played the other version) the main problem was the weapon being held behind the back, not being able top ace drag, and a huge issue of not being able to aim down sights sometimes with the animation continuing after right clicking.
Toksa  [developer] 5 Jul, 2020 @ 6:33am 
Originally posted by redwolf2077:
playing with the ace version(haven't played the other version) the main problem was the weapon being held behind the back, not being able top ace drag, and a huge issue of not being able to aim down sights sometimes with the animation continuing after right clicking.
You mean the weapon on back with sling or the bug where hands behind back? The sling is very wip i would not advice to use it. It can be deactivated in options.
Shallamfm 6 Jul, 2020 @ 2:18am 
Originally posted by Toksa:
Originally posted by Archervong:
can't play remote contro from zuse is bug with the same old animation
Forgot to test it with remote control, so it propably doesn't work with it
is it posible to fix this
Toksa  [developer] 6 Jul, 2020 @ 3:17am 
Originally posted by Shallamfm:
Originally posted by Toksa:
Forgot to test it with remote control, so it propably doesn't work with it
is it posible to fix this
I try to fix it in the next update
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