ARK: Survival Evolved

ARK: Survival Evolved

Dino Raids
Xitrine 12 Thg08, 2020 @ 6:55am
More settings
Hello,
I'd like to propose that if we could configure the number of waves and the type of dinosaurs we want to appear in this one, that would be great. Also explained what we can configure right now because I don't understand everything!
It's a super interesting and funny mod that needs to be continued, nice work. :cleanhourglass:
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markhansaven 14 Thg08, 2020 @ 4:07pm 
I second this and would third it if I could.

This mod has become like the ultimate enhancement for a PvE server, please reveal the spawns in the config and let us choose what we'd like to spawn! That'd complete this.
Nightchade 15 Thg08, 2020 @ 6:34am 
I would also suggest the option for a reward per wave/raid completion, definable by blueprint path in either the ini config or ingame gui.
MikeyUK 18 Thg08, 2020 @ 12:26am 
I feel defining a loot container for the rewards would be better, then we can customise using beaconapp.cc. I agree defining the waves would be cool, being able to set the type, level and strength of the wave dinos would be amazing. I am running this mod with Ark Eternal and I have had to use dino dmg resistance to ensure the wave 3 dinos are really tough.

I just chose to alter the corrupt dinos as I don't have them on the map in any other way, so perfect for Dinos Raids customisation.

DinoClassResistanceMultipliers=(ClassName="Spino_Character_BP_Corrupt_C",Multiplier=5.000000) DinoClassResistanceMultipliers=(ClassName="Trike_Character_BP_Corrupt_C",Multiplier=5.000000) DinoClassResistanceMultipliers=(ClassName="Wyvern_Character_BP_Fire_Corrupt_C",Multiplier=10.000000) DinoClassResistanceMultipliers=(ClassName="MegaRex_Character_BP_Corrupt_C",Multiplier=10.000000) DinoClassResistanceMultipliers=(ClassName="MegaTrike_Character_BP_Corrupt_C",Multiplier=10.000000) DinoClassResistanceMultipliers=(ClassName="Xenomorph_Character_BP_Male_Tamed_Corrupt_C",Multiplier=10.000000) DinoClassResistanceMultipliers=(ClassName="Rex_Character_BP_Corrupt_C",Multiplier=10.000000) DinoClassResistanceMultipliers=(ClassName="RockDrake_Character_BP_Corrupt_C",Multiplier=10.000000) DinoClassResistanceMultipliers=(ClassName="Gigant_Character_BP_Corrupt_C",Multiplier=20.000000)
Major Incident 5 Thg07, 2023 @ 9:03am 
Would it be possible to have a random factor for the attacks to happen? I saw this in Human Npc: Something like "Chance to happen"
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