ARK: Survival Evolved

ARK: Survival Evolved

Dino Raids
Guide to custom loot & custom buff/nerf
Hello everyone, given the fact I just shared two bugs, not expenting but hoping them to be fixed for this mod I decided to explain how to give this mod custom loot as well as how to buff or nerf the dino's that appear in the waves. After all, hoping for help whilst not giving it myself would be quite the ass move.

- CUSTOM LOOT -

So, first of all I urge everyone who would like to make custom drops to at least google "ARK SupplyCrateOverrides" at least once and get the basics down as a lot of multipliers are at work here.

Once you got that down you'd end up having a string that looks somewhat like this:

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SomeDrop_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=True,ItemSets=((SetName="SomeItemSet",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=1.000000,bItemsRandomWithoutReplacement=True,ItemEntries=((ItemEntryName="SomeItemSetEntry",EntryWeight=1.000000,MinQuantity=1.000000,MaxQuantity=1.000000,MinQuality=1.000000,MaxQuality=1.000000,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.000000,ItemClassStrings=("SomeItem"),ItemsWeights=(1.0))))))

Now, SomeDrop_C could be ElementNode_Easy_Horde_C for the element node in extinction but for this mod we'll use the following entries which the creator was so nice so put in for us :)

DinoDropInventoryComponent_DinoRaids_Easy_C DinoDropInventoryComponent_DinoRaids_Medium_C DinoDropInventoryComponent_DinoRaids_Hard_C

I myself use revealed snow globes (among other things) in these drops and have set up a couple simplespawner summoners which can be used to summon in loot crates or dino's which again are modified.

Here's a fully useable supplycrateoverride example:

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_DinoRaids_Easy_C",MinItemSets=1.000000,MaxItemSets=1.000000,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=True,bAppendItemSets=True,bAppendPreventIncreasingMinMaxItemSets=True,ItemSets=((SetName="RandomLoot",MinNumItems=1.000000,MaxNumItems=1.000000,NumItemsPower=1.000000,SetWeight=1.000000,bItemsRandomWithoutReplacement=True,ItemEntries=((ItemEntryName="CongealedGas",EntryWeight=1.000000,MinQuantity=200.000000,MaxQuantity=300.000000,MinQuality=1.000000,MaxQuality=1.000000,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.000000,ItemClassStrings=("PrimalItemResource_Gas_C"),ItemsWeights=(1.0)),(ItemEntryName="ElementShard",EntryWeight=1.000000,MinQuantity=100.000000,MaxQuantity=250.000000,MinQuality=1.000000,MaxQuality=1.000000,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.000000,ItemClassStrings=("PrimalItemResource_ElementShard_C"),ItemsWeights=(1.0)),(ItemEntryName="ElementOre",EntryWeight=1.000000,MinQuantity=50.000000,MaxQuantity=70.000000,MinQuality=1.000000,MaxQuality=1.000000,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.000000,ItemClassStrings=("PrimalItemResource_ElementOre_C"),ItemsWeights=(1.0)),(ItemEntryName="UnrefinedGas",EntryWeight=1.000000,MinQuantity=50.000000,MaxQuantity=100.000000,MinQuality=1.000000,MaxQuality=1.000000,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.000000,ItemClassStrings=("PrimalItemResource_CondensedGas_C"),ItemsWeights=(1.0)),(ItemEntryName="ElementDust",EntryWeight=1.000000,MinQuantity=100.000000,MaxQuantity=1000.000000,MinQuality=1.000000,MaxQuality=1.000000,bForceBlueprint=False,ChanceToBeBlueprintOverride=0.000000,ItemClassStrings=("PrimalItemResource_ElementDust_C"),ItemsWeights=(1.0))))))

- Dino BUFF/NERF -
If you think the dino's are too easy like I think as we also use primal fear or if you think the dino's are too hard then you can adjust this by using the following strings:

DinoClassDamageMultipliers=(ClassName="Wyvern_Character_BP_Fire_Corrupt_C",Multiplier=10.000000) DinoClassResistanceMultipliers=(ClassName="Wyvern_Character_BP_Fire_Corrupt_C",Multiplier=10.000000)

0.1 is 1/10 as strong, 1 is default amd 10 as i have is 10 times as strong. Never use 0 or negative values, if you want them to be weaker then dodo's use something like 0.0001


While this isnt an entire foolproof guide it should provide enough information to at least get some ground to search on :) Hope ya'll enjoy and lets hope this goodwill invokes some goodwill of the creator to fix some bugs. Do however remember that the creator does this for free and has no obligation in any way whatsoever to keep this mod updated or add more features.
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Showing 1-1 of 1 comments
OOF 5 Nov, 2020 @ 1:02am 
is there a way that i can edit what dino's are spawning, for instance, i don't want corrupt dino's to spawn?

Im using the NPC mod and can i make them spawn too?
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Showing 1-1 of 1 comments
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