Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historical Spawn Dates
totalslacker  [developer] 29 Jun, 2020 @ 4:42pm
Future Development Discussion (Features, New Civs, Ideas)
Please share any ideas relating to the future development of this mod, including new features, community created or modded Civilizations, and any other ideas or suggestions.

New Civilizations:
  • To suggest a new Civilization, please post below with the exact CivilizationType database name from the civilization mod files, and a suggested start date
Last edited by totalslacker; 9 Dec, 2022 @ 5:45pm
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Showing 1-15 of 50 comments
LNBalestra 29 Jun, 2020 @ 11:18pm 
@totalslacker I have an idea for the spawn date of Leugi's Mexico. Make it in 1600, like all other colonial civs, since it is in the new world.
LNBalestra 29 Jun, 2020 @ 11:20pm 
And another feature would to have name changes for colonial civs (like america would spawn in 1600 and initially be named the Thirteen Colonies, and then in 1776 it would be named America), and make the feature be compatible with Nomina, which is a mod to change names for civs depending on the government.
totalslacker  [developer] 30 Jun, 2020 @ 4:45pm 
I like the idea of changing the names, like in Rhyes and Fall, but I have no experience working on that side of the user interface, so it might be a while before I can look into that. It should be possible, using whatever method is used in Nomina, but basing it on the game year instead of government. However, I suspect it will be difficult to make it compatible with Nomina and other UI mods. I'll include it as a potential optional feature though.
LNBalestra 30 Jun, 2020 @ 6:13pm 
@totalslacker dont forget aboput having mexico's start date be in 1600!
jjj 1 Jul, 2020 @ 6:32am 
how would we get a historical victory
totalslacker  [developer] 1 Jul, 2020 @ 7:02am 
Well in Rhyes and Fall for Civ 4, it usually consisted of two historical objectives a Civ achieved in real life and one they failed to achieve, usually related to how they collapsed in some way.

I could imagine something similar to this but on a broader scale if each Civ doesn't get a unique victory, but instead have shared victories instead. Like for example, an African victory, which through it's conditions would only be achievable by Civs in Africa.
jjj 1 Jul, 2020 @ 8:05am 
wouldn't this lead to some games when the latter civs wouldn't even spawn as someone else alreadly won
totalslacker  [developer] 1 Jul, 2020 @ 1:27pm 
It's unlikely because the victory conditions would be very specific and the AI wouldn't understand how to achieve them. These would be more like a special challenge for the player to complete
LNBalestra 2 Jul, 2020 @ 11:43am 
Maybe with JFD's Civilizations and Leugi's civs there could be more historical victories. like for the new Vladimir Lenin mod for JFD's Soviet Union there could be a historical victory where Lenin would have to defeat russia and make every civ on(insert continent here) to be (insert government here).
LNBalestra 2 Jul, 2020 @ 12:02pm 
Oh, yes, and there should be compatibility for JFD's italy and JFD's Soviet union. maybe add a new category for modern civilizations.
LNBalestra 19 Jul, 2020 @ 10:42am 
@totalslacker did you read what was up there?
totalslacker  [developer] 19 Jul, 2020 @ 8:17pm 
@LNBalestra Do you mean a new trait for modern civilizations? Not sure yet what that would give but I can think about.

The function that spawns units for new players already works for the modern era and beyond. No matter how late a civ spawns, they will receive appropriate units for their era.

This isn't balanced for difficulty levels though, so if you're playing Deity the AI might still overwhelm a new player due to the sheer amount of units they build.
LNBalestra 17 Aug, 2020 @ 8:47pm 
An idea for a "Historical Event" would be when JFD's USSR spawns, in which JFD's USSR would gain the Loyalty Sapping ability from Lautaro for a short time, and then after the enemy it is at war with dies, then that trait will be removed. (just like the USSR destroyed the Russian Empire)
LNBalestra 18 Aug, 2020 @ 2:32pm 
also @totalslacker i thought of a trait for Modern Civilizations, that trait being one that makes them more advanced in Tech and Civics, allowing +10 science and culture before founding a city and then lowering it down to +3 bonus science and culture after founding a city, and both communism and fascism governments are unlocked when they spawn.
LNBalestra 18 Aug, 2020 @ 2:36pm 
The trait would be called "Modernization" and it would only be applied to modern, atomic and information era civs like JFD's USSR, North Korea, and JFD's Italy
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