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Based on one of your suggestions in the main comments section I tried loading this game with Sumeria to see if it even starts, but the error occurs during start-up before the game finishes loading. Problem is, I can't see any errors in my LUA log. I'm no modder though, so I'm probably missing something.
Game settings: Continents, Huge map, adding 3 extra AI slots --- everything else default/standard ... Rise and Fall ruleset, with all official DLC up to that point, enabled.
Start Game -> Game goes into loading screen, and even plays the sound as if the "play game" or "start game" button appears (whatever it says) after finishing loading, but instead an error popup shows, suggesting I disable all mods (which I already have, and was going to begin testing which mods I could successfully use, if I could get the game to work at all ...)
Error message: One or more of the starting scripts has an error. See lua.log
My lua.log https://pastebin.com/nW66nJrn
I assume those final 6 lines are created after I close the error popup and return to the main menu, because I see them repeated any time I start the game, so I can edit those out in any future lua log submissions if that is true ...
This should at least load with Rise and Fall enabled, but I'll check again myself.
EDIT: I was able to start up a game with only Rise and Fall enabled without getting that error. You should definitely check your database log, should give you some clue . Look for anything with "ERROR" or "failed"
[3761877.929] [Localization]: StartupErrorMessages.xml
[3761877.929] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database
[3761895.920] [Localization]: Validating Foreign Key Constraints...
[3761895.920] [Localization]: Passed Validation.
[3761896.203] [Configuration]: Validating Foreign Key Constraints...
[3761896.204] [Configuration]: Passed Validation.
[3761900.494] [FullTextSearch]: Initializing FullTextSearch
[3761902.181] [Gameplay]: Validating Foreign Key Constraints...
[3761902.195] [Gameplay]: Passed Validation.
[3761908.803] [Configuration]: Validating Foreign Key Constraints...
[3761908.803] [Configuration]: Passed Validation.
[3761915.032] [HallofFame]: Database found. Checking versions...
[3761915.061] [HallofFame]: Database is up-to-date!
[3761943.312] [FullTextSearch]: FTS - Creating Context
[3762027.040] [FullTextSearch]: FTS - Creating Context
[3762139.671] [Configuration]: Validating Foreign Key Constraints...
[3762139.671] [Configuration]: Passed Validation.
[3762151.233] [Gameplay]: Validating Foreign Key Constraints...
[3762151.254] [Gameplay]: Passed Validation.
[3762190.869] [Configuration]: Validating Foreign Key Constraints...
[3762190.870] [Configuration]: Passed Validation.
[3762192.070] [FullTextSearch]: FTS - Creating Context
[3762390.628] [Configuration]: Validating Foreign Key Constraints...
[3762390.629] [Configuration]: Passed Validation.
[3762395.649] [Gameplay]: Validating Foreign Key Constraints...
[3762395.670] [Gameplay]: Passed Validation.
[3762431.802] [Configuration]: Validating Foreign Key Constraints...
[3762431.803] [Configuration]: Passed Validation.
[3762433.105] [FullTextSearch]: FTS - Creating Context
I disable all mods except HSD, then re-start Civ 6 before testing ...
Have tested this with multiple different civs (but not different HSD game options yet, as I'm trying to keep this as "standard" as possible)
In fact, here is my modding log
log [pastebin.com]
(database logs, and lua logs look the same as posted above, even after today's mod update)
And every other log in the log folder that I could skim through or run a search on, yielded no "error" or "fail" results
I did fix several bugs in the most recent update, you can always try resubscribing in case there was some problem with the files themselves. Maybe even manually delete them first.
I've tested a few games with only Rise and Fall and various DLC and it's all been working on my end. Here's a screenshot.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2196886323
Assuming you have the same game version as in the screenshot, and the latest version of the mod, it should work. Until I get more reports of this happening this is the best I can do, sorry!
Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error writing address 0x28
Call Stack
-----------------------------------------------------
??? ! ??? ???, line 0
There's countless reports in various civ 6 discussions now but Firaxis have yet to properly acknowledge the issue. My only advice is to turn down the graphics and play in DX11 mode, that seems to help somewhat, because it appears to be an issue with how the game handles the graphics and memory. So it has nothing to do with your computer specs.
Thanks