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I have addressed this issue and it will be included in my next update.
Care to elaborate as to which towns/points of interest on the map are doing this for you?
Edit: For a picture of what I'm talking about - https://steamhost.cn/steamcommunity_com/id/yersinia_kreuz/screenshots/#scrollTop=0
I duplicated your screenshot in Kenshi vanilla, with no mods enabled.
Are you still getting the pathfinding issue with only the Universal Wasteland Expansion mod enabled?
I ask because I have been unable to duplicate the issue that you brought up. The npc's and player characters seems to traverse the area around The Hub just fine. Having run the area between the Rebel Base and The Hub many times, in testing the issue you raised and over the last year extensively, I have not once had my character not end up at the destination and stop. Npc's also seem to walk about their business just fine, along the roadways near The Hub.(Having even seen a pack of Cage Beasts accomplish the feat)
Great find, the "white vest" icon image was meant to be used there, as the "cloth vest" basically amounts to the colorable version of the "white vest". It has been remedied and will be included in my next update.
As for any other created shirts, all the rest are set-up with their own icon image properly. I appreciate your thorough bug report that basically entirely spelled out the issue though.
While unable to duplicate your pathfinding issues near the Hub, I have went and addressed any issues that were occurring with the road network. The road network now reports as being properly validated, stating that "all roads are fine."
I appreciate you bringing the issue to my attention. The new changes to the road network and ai pathfinding will be included in my next mod update.
The steel-cut oats and steel-cut oatmeal are treated as a few other food items in vanilla, basically as animal and human food. This is a feature and not a bug. Thanks for your feedback on the mod though.