Kenshi
Universal Wasteland Expansion
TreadLightly77  [developer] 30 Jun, 2020 @ 9:15am
Bug Reports
I have created this discussion thread to aid in the squashing of any bugs that the players may come across in their gameplay. Feel free to be as detailed as possible, to help hasten the process of identifying a bug and then rectifying it.


Thanks,
Tread
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Showing 1-15 of 872 comments
NoirC 30 Jun, 2020 @ 10:39am 
In the FCS -> Faction -> Shek Kingdom -> bar squads, there are Shek Warrior (bar squad) and Shek Warrior. The bar squad one do not have Civilian AI package and is totally fine. The other Shek Warrior is used by most resident spawn so should not be in the bar squads.
TreadLightly77  [developer] 30 Jun, 2020 @ 11:02am 
@NoirC,

I have addressed this issue and it will be included in my next update.
Temriss 1 Jul, 2020 @ 1:48pm 
My problem is that the icons on the map are overlaying with other icons for the same location
TreadLightly77  [developer] 1 Jul, 2020 @ 2:13pm 
@Temriss,

Care to elaborate as to which towns/points of interest on the map are doing this for you?
Kreuz 6 Jul, 2020 @ 1:47am 
Carrying this over from the comments - the issue is the ai and roads, from what I can tell, hence why it affects both the player (when going longer distances) and npcs that follow roads. I did notice that even without your mods installed that some of the roads are kinda weird, but with the mods when I try to validate the road network it would throw errors. There are also some parts where the roads don't seem quite connected. That said, yes it does happen to a lesser extent with other mods or even vanilla, but the npcs tend to break out of their loops while with your mod installed it will just loop forever.

Edit: For a picture of what I'm talking about - https://steamhost.cn/steamcommunity_com/id/yersinia_kreuz/screenshots/#scrollTop=0
Last edited by Kreuz; 6 Jul, 2020 @ 1:48am
TreadLightly77  [developer] 6 Jul, 2020 @ 6:15pm 
@Kruez,

I duplicated your screenshot in Kenshi vanilla, with no mods enabled.
Kreuz 6 Jul, 2020 @ 7:33pm 
Yea, I should've clarified that was a picture without your mod installed and was just an example. The most issues tend to be between that traders bar or w/e it's called and the hub, where if you try to go to the hub from the bar your characters will instead run to the northern intersection to the bar and back ad infinitum. Another area is outside the gate of the hub that leads to that area. I don't know specifically why it happens with your mod more so than others and vanilla - only things I can think of is it's somehow related to the roads, the road network not being validated, and/or the preferences to use the roads instead of a direct path.
TreadLightly77  [developer] 6 Jul, 2020 @ 8:59pm 
@Kreuz,

Are you still getting the pathfinding issue with only the Universal Wasteland Expansion mod enabled?

I ask because I have been unable to duplicate the issue that you brought up. The npc's and player characters seems to traverse the area around The Hub just fine. Having run the area between the Rebel Base and The Hub many times, in testing the issue you raised and over the last year extensively, I have not once had my character not end up at the destination and stop. Npc's also seem to walk about their business just fine, along the roadways near The Hub.(Having even seen a pack of Cage Beasts accomplish the feat)
MrLayDatPipe 7 Jul, 2020 @ 6:23pm 
i downloaded mods(race mods specifically) and none of the new races are showing like none of them what should i do im fairly new to computers so be detailed.
TreadLightly77  [developer] 7 Jul, 2020 @ 11:08pm 
This is a bug report page specifically for my mod.
NoirC 8 Jul, 2020 @ 11:25pm 
Looting City heroes will crash the game due to the newly added item "cloth vest". You need to manually give it an icon and set the auto icon to false. Since the game builds icons by meshes and these shirts do not have mesh associated with them. You may also want to check if other shirt items have specified icons as well.
Last edited by NoirC; 9 Jul, 2020 @ 1:27am
TreadLightly77  [developer] 9 Jul, 2020 @ 8:11am 
@NoirC,

Great find, the "white vest" icon image was meant to be used there, as the "cloth vest" basically amounts to the colorable version of the "white vest". It has been remedied and will be included in my next update.

As for any other created shirts, all the rest are set-up with their own icon image properly. I appreciate your thorough bug report that basically entirely spelled out the issue though.
TreadLightly77  [developer] 16 Jul, 2020 @ 3:01pm 
@Kreuz,

While unable to duplicate your pathfinding issues near the Hub, I have went and addressed any issues that were occurring with the road network. The road network now reports as being properly validated, stating that "all roads are fine."

I appreciate you bringing the issue to my attention. The new changes to the road network and ai pathfinding will be included in my next mod update.
Last edited by TreadLightly77; 16 Jul, 2020 @ 3:22pm
Bjardok 16 Aug, 2020 @ 11:59am 
Hey, My characters put the steel-cut oat flour in the animal feeder when i give them the job to "haul to food storage" to the animal feeder.
TreadLightly77  [developer] 16 Aug, 2020 @ 2:10pm 
@Narty,

The steel-cut oats and steel-cut oatmeal are treated as a few other food items in vanilla, basically as animal and human food. This is a feature and not a bug. Thanks for your feedback on the mod though.
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