Kenshi
Universal Wasteland Expansion
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TreadLightly77  [developer] 30 Jun, 2020 @ 9:18am
New Ideas/Features
This thread is created to function as a sounding board for any new ideas or features that one would think of adding or merging into this mod. Big or small, any new idea is welcome.


Thanks,
Tread
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Showing 1-15 of 25 comments
ADRIAS 4 Jul, 2020 @ 8:15am 
hello i would like to see cav units,and infantry formations,giving bonus/malus to units.and if possible the ability to climb walls.
dragut 14 Jul, 2020 @ 6:01am 
Can you offer a patch for players who use "Kill" mods (For example I use this one: https://www.nexusmods.com/kenshi/mods/195). In summary, the mod I shared adds hearts to all vanilla characters in the game, when we collect them from the downed characters they die.

But if I would like to kill/execute Inhuman Hunters or Hill Marauders, they don't have hearts (to collect and kill them).

I know there could be somebody who don't want collection of hearts (removing all slaves in the game, but when their inventory is collected they automatically die), so a small fix mod that includes all your characters for killing would be great.
DJPelotas 25 Aug, 2020 @ 6:22pm 
Factions more representative with unique armord. All new factions are same more or less(Barbarians more or less)
Last edited by DJPelotas; 25 Aug, 2020 @ 6:43pm
TreadLightly77  [developer] 25 Aug, 2020 @ 7:06pm 
@ADRIAS,

Everything you asked about/commented on is impossible(from my research on the subjects over the years of Kenshi modding) with Kenshi's engine, unfortunately. Most of these have been asked about heavily within lofi-forums and the Kenshi discord, in the past.
TreadLightly77  [developer] 25 Aug, 2020 @ 7:07pm 
@dragut,

I may look into it in the future, however, other patches for animation mods and such will take priority.
TreadLightly77  [developer] 25 Aug, 2020 @ 7:11pm 
@DJPelotas,

Most are quite differentiated within this mod. However, I would agree, the bandit factions could definitely use some more attention. That is why I plan to patch in some more community-created armor sets in the next update to further increase differentiation of the respective bandit factions, specifically.
DJPelotas 25 Aug, 2020 @ 7:48pm 
Originally posted by TreadLightly77:
@DJPelotas,

Most are quite differentiated within this mod. However, I would agree, the bandit factions could definitely use some more attention. That is why I plan to patch in some more community-created armor sets in the next update to further increase differentiation of the respective bandit factions, specifically.

Sorry for me english. I speak from your created factions , I differentiate these features by the colord and i think is good diferent for themes armord too .

it's just my point of view.

I go me new run with your mod i like it :)
Metal 7 Oct, 2020 @ 7:39pm 
There are so many double and some triple bars in towns. Why not make something difirent out of them ? So only one Bar stays open.

Clownsteady town need's to be rebuild up to river borders. It is to damn small.
Thebluehulk900 25 Jan, 2021 @ 4:26am 
Crumblejon has dialogue about his wife, adding her as an npc like you have with shrykes brother (thank you so much for adding unique companion characters relevant to them btw, amazing job) would be really cool. All in all though this mod has revived my interest in kenshi and i just wanna thank you for making it.
Thebluehulk900 25 Jan, 2021 @ 4:28am 
Also im not sure if adding dialogue for existing characters is something your interested in, but dialogue for infinite wingwang after recruitment would be nice, would make beep, crumblejon,shryke, and wingwang a nice little unique squad.
Thebluehulk900 25 Jan, 2021 @ 6:04am 
Also adding Cats date that he talks about during his recruitment, i mean you literally get dialogue saying you want to help him find his date after rescuing him and then the game gives you nothing.
TreadLightly77  [developer] 29 Jan, 2021 @ 4:36am 
@bluehulk,

Crumblejon and his wife are explicitly "estranged" for a substantial amount of time... along with him having plenty of dialogue asking female members of your faction/squad to give him a massage... Such things were reasons she has not been created already... however, I have been kicking around the idea of adding her in as well...
I like the thought though, definitely, as I have clearly considered it myself. You may find her making it into the next update for UWE...

As for writing dialogue for existing characters... have you been watching me mod recently?!... Heh
As new dialogue for existing unique characters is some of what the next update mainly focuses upon, in order to further personalize and develop the vanilla unique recruitable characters. Infinite Wingwang is indeed among the many unique recruitable characters that have been given an overhaul and further personalization. He will speak in the third person a lot, along with being quite "in your face"...

I am unfamiliar with Cat and their backstory... however, I have taken note and will look into possibly expanding upon their player dialogue package, as well...
Thebluehulk900 29 Jan, 2021 @ 3:15pm 
Your mod is awesome, and your an amazing dev. So glad that you are deciding to add most of the stuff i was talking about. Cat is a unique recruit in the dust kings tower btw. Thanks for the great mod!
dragut 30 Jan, 2021 @ 5:34am 
I hope he remembers the earlier request I posted for "kill mods" too. Although his mod is awesome, it is difficult to maintain recovering bandits to stay on the ground after we beat hordes of them.
TreadLightly77  [developer] 30 Jan, 2021 @ 12:43pm 
@Drag,

What kill mod were you referring to? Apparently the link you posted above is dead...
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