Kenshi
Universal Wasteland Expansion
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TreadLightly77  [udvikler] 5. nov. 2020 kl. 17:35
Update 4 Changelog (continued), November 5 2020, Since It Is Beyond The Word Limit
(Continued after "local leader is still alive" in change log, for update 4.

-Adjusted and tweaked all recruits’ “player dialogue packages” to aid in having more diverse dialogue and biome entries being used. (For instance, some skeleton recruits were set with the same regular dialogue package as any other race would be, instead race-specific skeleton recruits were made to utilize the “player skeleton” player dialogue package.)

-Gave the Western, Midland, Northern, and Mech Hiver(newly created) their own “King” Crimper, in each of their respective capitals.

-Tweaked and properly balanced “spawned -in” replacement limbs on NPCs. (This was a tweak and balance to a change already made in a previous version)

-Adjusted all prisoner ai, to have them properly try to run away and escape, instead of just standing there outside the gates of their “captors.”

-Tweaked the Inhuman Hunters’ town, Ashigakari, to fortify it somewhat more. Also added in more cages and adjusted their ai to kill prisoners.(Since they are so xenophobic, they do not believe non-humans even worthy of Rebirth)

-Overhauled all created and vanilla dialogue that gives out a “seal” of some type and adjusted all faction leader “talk to ally” dialogue, to properly initiate all parts of the dialogue, instead of the same dialogue repeating ad nauseum, due to worldstate triggers.

-Fixed the female mesh for the “Padded Leather Jacket,” thanks to Hugo the Dwarf for creating the female version of the mesh. Also, added in the ability to craft the “Padded Leather Jacket” and spread it through corresponding vendor lists.

-Added in many more new word swaps.

-Various small tweaks and fixes.
Sidst redigeret af TreadLightly77; 5. nov. 2020 kl. 17:58
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TreadLightly77  [udvikler] 5. nov. 2020 kl. 17:39 
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