Kenshi
Universal Wasteland Expansion
Este tema ha sido cerrado
TreadLightly77  [desarrollador] 26 MAR 2022 a las 2:13 p. m.
Update 21 Changenotes (continued...)
-Added in Rye, as a crop.
^Set it up to make Rye Bread versions of all Bread-related items.
^^Set it to brew into Rye Whiskey, as well and Ales
^^^Setup the Rye crop to have opposing growth biomes of Barley

-Setup all new items in their appropriate locations in vendor lists trade cultures, etc

-Leveled out the pricing and cost of all created items with their vanilla counterparts(ie all MG and PS versions of stuff, as well. The trade price will dictate price differences instead)

-Roasted Carrots and Baked Brown Veggie had their own campfires created and implemented into research.

-Fix for Mukai and his squad not spawning properly in Squin after Esata is dead...

-Renamed all banners that can be built by the player to their faction name only...

-Added in all new faction banners created by Nyansdead

-Overhauled Ale and Lager brewing, along with adding in Pale Ale and Pale Lager, as new alcoholic beverages for the player to brew.
^Repurposed and renamed the mashes for Pale Ale and Pale Lager.
^^Created a processor that turns barley and hops into a "Pale Ale Malt"(50-50) and another that turns barley and riceweed into a "Pale Lager Malt"(50-50)
^^^The “malts” as the main ingredient for the Pale Ale and Pale Lager can be crafted from multiple different ingredients.

-Made it so that you can't just pay off the black dragon ninjas, without them taking money…(This is scaled and based on the wealth of the player faction)

-Overhauled all the hard liquor, so that it can be made from other crops in-game:
Vodka(rice 25, brown veggie 30)
Rum(agave)
Tequila(cactus)
Whiskey(rye, barley, wheat)

-Make "Bloodrum analogs" of all hard liquor:
Vodka (Chaotik)
Tequila (Desert Haze)
Whiskey (Scotch Whiskey)

-Created a storage, just for severed limbs

-Increased the number of items a vendor will spawn with and refill, to make up for all the added items in by UWE.

-Overhauled the construction UI entirely, to be cleaner and easier to navigate.

-Adjusted all the campaign raids for kidnapping a leader to only be able to be launched a limited number of times, instead of unlimited, as was the case prior.

-Made it so that Lost Drones have a chance to trigger to join all hiver races equally...
^Non-hivers also have a chance too, however, they will need to pay a 500 cat “insurance policy fee”

-Setup the Rebel Base with a corpse furnace and accompanying squads with proper ai

-Overhauled the Catun town overrides, mainly for the Fishmen overrides.

-Setup the HNO lowly troops with basic medkits

-Created a Waystations game start, where the player can spawn at any Waystation (Named "Drifter's Delight")

-Created UC Citizen start in Drifter's Last...

-Added in training swords of all different weapon types

-Added in Shrieking Bandits Expanded, to UWE, credit goes to Circumsoldier for the great work he did on the mod

-Adjusted storage within shops to all be locked. Further making thievery a “specialized” task instead of a smash and grab everywhere.

-Various small tweaks and fixes
< >
Mostrando 1-10 de 10 comentarios
AsianAdams 27 MAR 2022 a las 7:59 a. m. 
Somehow coal is required in steel bar refinery yet I cant find coal mine in research or in building menu
Última edición por AsianAdams; 27 MAR 2022 a las 8:10 a. m.
Spagootnoodels 27 MAR 2022 a las 9:12 a. m. 
Yay! I can finally do a Southern Hive playthrough
TreadLightly77  [desarrollador] 27 MAR 2022 a las 9:47 a. m. 
@Asi,

This is another bug being squashed in the "hotfix" update, due out shortly. Thanks for the feedback tho, nonetheless.
AsianAdams 27 MAR 2022 a las 9:54 a. m. 
ah thankyou @TreadLightly77 :D

oh and I already reasearch all the tech under industry before the update, yet I can research another ore mine facility again up to before the automatic, so under building menu theres one for ore mine which can go up to automatic (the vanilla) and another one under iron mine up to before automatic (the new update), both yield same produce, Iron Ore. maybe that info can help
Última edición por AsianAdams; 27 MAR 2022 a las 10:05 a. m.
TreadLightly77  [desarrollador] 27 MAR 2022 a las 10:07 a. m. 
@Asi,

Yeah, this was actually a vanilla asset that was not setup properly to be researched by the player, for some reason. I tweaked that and allowed for the Iron Refinery IV or such to be built.

It does indeed have the same output as the powered one, however, it requires a worker to constantly keep it going.
AsianAdams 27 MAR 2022 a las 10:22 a. m. 
All good. I was thinking that one maybe should produce the coal or maybe the coal should not existed at all in the first place.

Regardless, good mod content, good developer, all of them :3
dillon101001 29 MAR 2022 a las 12:32 p. m. 
I had to restart after my main character died.
i chose the southern hive exile start and now im allied?
I thought they wanted me dead?
Última edición por dillon101001; 29 MAR 2022 a las 12:34 p. m.
Crazy Wolf 1 ABR 2022 a las 9:26 p. m. 
I'm on Tech Level 4 and after the new update, I have to dedicate 6 people to mine carbon to fulfill the need for steel bars. Is there an upgraded carbon mine to increase efficiency or drill in the tech tree?
TreadLightly77  [desarrollador] 2 ABR 2022 a las 9:16 a. m. 
@Rand,

This was adjusted to make the Southern Hive Exile a more viable game start...
TreadLightly77  [desarrollador] 2 ABR 2022 a las 9:17 a. m. 
@Cra,

A fix for this is something that is being included in the next update of UWE...
< >
Mostrando 1-10 de 10 comentarios
Por página: 1530 50