Kenshi
Universal Wasteland Expansion
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TreadLightly77  [developer] 26 Feb, 2022 @ 1:45pm
"The Sturmijaz" Specific Changenotes(for version 20)
-Added in The Outlanders mod weapons and armor, for the new "emergent" faction. Credit goes to @Kit Kitters, for allowing for the use of assets from their mod to complement UWE.
^Created an "emergent" faction that conquers the "first village" after the Meat Lord is killed. They will be considered a mid-late game faction, with their own weapon manufacturers.(With weapons that are strong against Cannibals)
^^Created a Viking-like faction with horned helms, fur-like armor and boots.

-Beefed up the defenses for the Meat Lord and First Village, to make them a proper mid game threat

-Used Swamp Buildings for their towns

-Setup The Sturmijaz to take Endin first, in the Bast…

-Added in local cannibal leadership, Sinew Lord and Flesh Wizard, at the two cannibal villages in Darkfinger. (Setup their town override to also be conditioned on Meat Lord's health, as well as the local leader.)

-Renamed “First Village” to “Kaupang”

-The Sturmijaz can take the fight to the Bast region, with town overrides for all the local large towns and ravaged hamlets, that is based upon the health of the local leadership near the Bast.

-Adjusted the cannibal spawns in Darkfinger/Sinkuun to be lowered, if the Meat Lord is dead, then if Sinew Lord or Flesh Wizard are dead, as well

-Added in the lorebooks created and written by users on discord(Thanks to @Amardj, @nyansdead, and @Rou)

-Renamed the lost library in Darkfinger to Northmen Library and added in the Sturmijaz faction lorebooks.

-Setup homeless spawns and camps, for the Sturmijaz. Mainly in Darkfinger and Bast, with some in Northern Coast.

-Created Weapon Manufacturers for The Sturmijaz…(Northmen Smiths, Ingelrilt, and Ulfberht)

-Created faction banners for The Sturmijaz. All faction banners’ original logos were created by @nyansdead.

-Created "The All-Father's Axe" that is worn around their necks. Seen as a religious item to them, in much the same way the HN sees the Holy Flame, just not racist/xenophobic against those that don't have it.

-Balanced the Outlander armor and weapon stats, within UWE

-Created a gamestart for the new "emergent" faction, whereupon the player’s “mission” is to take out the Meat Lord.

-All unique Jarls were setup to have their own specific look.

-Added in general Jarls to all their barracks and HQs, to help ensure statistical superiority within their settlements.

-Set all the created characters' armor grades properly.

-Set all the stats for all Sturmijaz characters

-Create shopkeepers for the Sturm shops and bars

-Setup The Sturmijaz's spawns in Bast. (Their Bast homeless spawns rely on the health of each of the Bast Jarls, as well as the enemies that had to be dead for this Jarls to take power in a city in Bast. Also, set one of their Bast homeless spawns to only rely on King Ragnar being alive, along with Sinew Lord and Flesh Wizard being dead)

-Created campaign raids for the Sturm

-Created a set of warriors called the “Frenzies” whom are set to scream and yell, like madmen while they are in combat. Enemies with "fearful" personality and "weaker than me" have a very small chance to run away at the sight of it.

-Created a general Sturmijaz dialogue package, for all their members.

-Dialogue written for their leaders, as well

-Setup the Sturmijaz with better spawns, in Darkfinger, if they have killed all the local cannibal leaders

-Put first aid kits on all their men

-Created a Sturmijaz faction pacifier and placed him in Fishing Village/Port North and Waystations

-Various small tweaks and adjustments to properly implement the new faction into the game.
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manhattan84 27 Feb, 2022 @ 2:32am 
I love New factions, even more mid endgame ones!!!:steamthumbsup: it adds challenges and goals.
Thanks,
Could you do something with Mourn town??
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