Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"Overhauled all kinds of research and it's requirements, costs, levels, and such..."
I like the color-coded blueprints and I am sure there are other QOL changes that I haven't noticed yet, but research is a pretty core mechanic and it was already hard to find all the basic research materials; adding to that slog is a just a time suck and takes away from the way I want to play, which is using research as a means to an end, and not the end itself.
Also, for now, you only need to purchase "Advanced Outpost Blueprints", from a Mechanical/Engineering Shop.