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What about this instead
Pros
Damage delt adds up to ubercharge
+45% damage
+35% projectile speed
Cons
-50% ammo clip
-50% fire rate
-25 health
+100% damage
+100% projectile speed
+on hit: weakness ( enemy deals -50% damage) and poison (same effect as bleeding) for 3 sec
+hits heals you by 20 HP
+100% slower reloading
- 90% ammo loaded
- 50% secondary ammo
- 1 HP while active ( drains your health )
how about
+15% damage bonus.
No crits
20% slower weapon switch speed.
Logic mofo, use it.
+30% Faster Health Recharge (Equipped or not)
+Marks Enemies For Death (Minicrits)
Negatives:
+25% Increased Damage taken by Explosives
-15% Clip Size
everyone are getting tired of new stats, we need new mechanics
pros
+400% damage
+100% projectile speed
+100%reload
+bleeding for 5 sec on hit
+100% accuracy (compared to normal needle gun)
cons
-90% slower reloading
-80% clip size
+self inflicted damage for every missed shot
+50 clip size
+10% Damage increase
Cons:
-20 Health
+45% Vulnerability to fire
+15% damage
+30% percent reload speed
-20% firing speed
-20% clip size {32}
-50% damage
On enemy hit: Enemy bleeds for 3 seconds
On friendly hit: Friendly anti-bleeds for 3 seconds (heals instead of damages)
-50% firing speed
50% damage penalty
1 clip (like crossbow)
+ 20% projectile speed
+ 5% of full uber added on hit
- No headshots
- 20% damage
- +5% reload speed
- 80% Max reserve ammo