Total War: WARHAMMER II

Total War: WARHAMMER II

JvJ's CTT Compatibility Submod for OvN Lost Factions --- Currently Out of Date ---
JvJ  [ontwikkelaar] 10 aug 2020 om 5:59
Bugs and Other issues
Effects
Currently certain CAP effects bleed into other factions due to OvN originally using vanilla chains and culture variants, most of this has been sorted but some remain.
  • Ports (all of them)
  • Harbingers of Destruction re-use the two Fimir Chains

If you notice anymore do let me know.
Laatst bewerkt door JvJ; 20 nov 2020 om 16:32
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I'm sorry if you've already stated that you're not working on that part, and then this is just wasting your time, but the Lost Units for Vanilla Factions (Scorpions, Bone Giants and the like) submod by Shaky has the same unit caps issue that the Halflings had, at least for the Scorpions. If you aren't working on making that part compatible, that's totally alright of course, and sorry for the pointless post.

Thank you for the consistent work you do, it's really appreciated!
Laatst bewerkt door Bimblewort; 17 aug 2020 om 13:50
JvJ  [ontwikkelaar] 18 aug 2020 om 7:24 
Sorry what is the issue?
JvJ  [ontwikkelaar] 18 aug 2020 om 7:26 
Oh the "Lost Factions Units for Vanilla Factions" mod, yeah those are not covered by this mod and i dont plan to add compatibility on my end, too many moving parts and it would require it's own submod.
Laatst bewerkt door JvJ; 18 aug 2020 om 7:28
Sorry for the confusion, and thanks for the answer!
Getting a repeatable CTD with this active as of the recent update. Additionally even without it seems I get a repeatable on campaign load, frustrating as of sunday I was able to run my load order fine but after the recent updates something broke.
JvJ  [ontwikkelaar] 28 okt 2020 om 15:07 
Origineel geplaatst door Big McLargeHuge:
Getting a repeatable CTD with this active as of the recent update. Additionally even without it seems I get a repeatable on campaign load, frustrating as of sunday I was able to run my load order fine but after the recent updates something broke.

Can you be more specific, crash on the load of an existing campaign or a new one? In the latest OvN update the blight stormer was changed to a hero, that's the only major change.
CTD on game load specifically with the OvN + Patch, VFX mod.
Narrowed down the CTD on campaign load to Kislev RE (which is confusing) but either way OvN doesn't want to play ball for some reason. I'm still working with my load order right now trying to see if it may be something else I missed but overall confused.
Laatst bewerkt door Thick McRunFast; 29 okt 2020 om 11:59
JvJ  [ontwikkelaar] 29 okt 2020 om 13:26 
Origineel geplaatst door Big McLargeHuge:
CTD on game load specifically with the OvN + Patch, VFX mod.
Narrowed down the CTD on campaign load to Kislev RE (which is confusing) but either way OvN doesn't want to play ball for some reason. I'm still working with my load order right now trying to see if it may be something else I missed but overall confused.

Im still not understanding the issue, i can load in with this mod and it's requirements just fine. If you are loading a save game, then my only advice is to start a new one. I dont have control over OvN's updates, i just make the updates CTT compatible.
Do think I've figured it out. Ended up being one of the three daemon unit mods weirdly enough.
JvJ  [ontwikkelaar] 29 okt 2020 om 14:07 
Origineel geplaatst door Big McLargeHuge:
Do think I've figured it out. Ended up being one of the three daemon unit mods weirdly enough.

That will do it, those units are included within OvN.
I'm trying out an Araby run and I dunno if this is a CTT problem or an OVN problem, so I thought I'd mention it first here. The Bedouin mounted archers have Vanguard deployment but I'm unable to use Vanguard while in campaign battles. Thanks!
JvJ  [ontwikkelaar] 30 jan 2021 om 10:36 
Origineel geplaatst door Captain Freakout:
I'm trying out an Araby run and I dunno if this is a CTT problem or an OVN problem, so I thought I'd mention it first here. The Bedouin mounted archers have Vanguard deployment but I'm unable to use Vanguard while in campaign battles. Thanks!

Fixed, thanks for the heads up
Pit fighters seem extremely strong for what they are, I know they have a cap with the slave pits to balance it yet they're really beefy. Not sure if CTT has other midling infantry units with 60 damage/ap and 40 some attack/defense without upgrades
JvJ  [ontwikkelaar] 6 feb 2021 om 5:23 
Origineel geplaatst door DaCrazyMofo:
Pit fighters seem extremely strong for what they are, I know they have a cap with the slave pits to balance it yet they're really beefy. Not sure if CTT has other midling infantry units with 60 damage/ap and 40 some attack/defense without upgrades

Midling isn't the term id use when they cost 1040, i'd look closer to units such as Sisters of Slaughter if you want a comparison. They also have pretty flaky leadership due to them being mercs essentially, also the reason for the hefty price tag. I will reduce the unit size as 100 is on the very high size for unit like this.
Laatst bewerkt door JvJ; 6 feb 2021 om 6:04
Dragon Ogres seem to cost 2 special and 2 rare points while playing as chaos, but it shows only the 2 special points in the ui.
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