Total War: WARHAMMER II
JvJ's CTT Compatibility Submod for OvN Lost Factions --- Currently Out of Date ---
JvJ  [δημιουργός] 10 Αυγ 2020, 5:59
Bugs and Other issues
Effects
Currently certain CAP effects bleed into other factions due to OvN originally using vanilla chains and culture variants, most of this has been sorted but some remain.
  • Ports (all of them)
  • Harbingers of Destruction re-use the two Fimir Chains

If you notice anymore do let me know.
Τελευταία επεξεργασία από JvJ; 20 Νοε 2020, 16:32
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I'm sorry if you've already stated that you're not working on that part, and then this is just wasting your time, but the Lost Units for Vanilla Factions (Scorpions, Bone Giants and the like) submod by Shaky has the same unit caps issue that the Halflings had, at least for the Scorpions. If you aren't working on making that part compatible, that's totally alright of course, and sorry for the pointless post.

Thank you for the consistent work you do, it's really appreciated!
Τελευταία επεξεργασία από Bimblewort; 17 Αυγ 2020, 13:50
JvJ  [δημιουργός] 18 Αυγ 2020, 7:24 
Sorry what is the issue?
JvJ  [δημιουργός] 18 Αυγ 2020, 7:26 
Oh the "Lost Factions Units for Vanilla Factions" mod, yeah those are not covered by this mod and i dont plan to add compatibility on my end, too many moving parts and it would require it's own submod.
Τελευταία επεξεργασία από JvJ; 18 Αυγ 2020, 7:28
Sorry for the confusion, and thanks for the answer!
Getting a repeatable CTD with this active as of the recent update. Additionally even without it seems I get a repeatable on campaign load, frustrating as of sunday I was able to run my load order fine but after the recent updates something broke.
JvJ  [δημιουργός] 28 Οκτ 2020, 15:07 
Αναρτήθηκε αρχικά από Big McLargeHuge:
Getting a repeatable CTD with this active as of the recent update. Additionally even without it seems I get a repeatable on campaign load, frustrating as of sunday I was able to run my load order fine but after the recent updates something broke.

Can you be more specific, crash on the load of an existing campaign or a new one? In the latest OvN update the blight stormer was changed to a hero, that's the only major change.
CTD on game load specifically with the OvN + Patch, VFX mod.
Narrowed down the CTD on campaign load to Kislev RE (which is confusing) but either way OvN doesn't want to play ball for some reason. I'm still working with my load order right now trying to see if it may be something else I missed but overall confused.
Τελευταία επεξεργασία από Thick McRunFast; 29 Οκτ 2020, 11:59
JvJ  [δημιουργός] 29 Οκτ 2020, 13:26 
Αναρτήθηκε αρχικά από Big McLargeHuge:
CTD on game load specifically with the OvN + Patch, VFX mod.
Narrowed down the CTD on campaign load to Kislev RE (which is confusing) but either way OvN doesn't want to play ball for some reason. I'm still working with my load order right now trying to see if it may be something else I missed but overall confused.

Im still not understanding the issue, i can load in with this mod and it's requirements just fine. If you are loading a save game, then my only advice is to start a new one. I dont have control over OvN's updates, i just make the updates CTT compatible.
Do think I've figured it out. Ended up being one of the three daemon unit mods weirdly enough.
JvJ  [δημιουργός] 29 Οκτ 2020, 14:07 
Αναρτήθηκε αρχικά από Big McLargeHuge:
Do think I've figured it out. Ended up being one of the three daemon unit mods weirdly enough.

That will do it, those units are included within OvN.
I'm trying out an Araby run and I dunno if this is a CTT problem or an OVN problem, so I thought I'd mention it first here. The Bedouin mounted archers have Vanguard deployment but I'm unable to use Vanguard while in campaign battles. Thanks!
JvJ  [δημιουργός] 30 Ιαν 2021, 10:36 
Αναρτήθηκε αρχικά από Captain Freakout:
I'm trying out an Araby run and I dunno if this is a CTT problem or an OVN problem, so I thought I'd mention it first here. The Bedouin mounted archers have Vanguard deployment but I'm unable to use Vanguard while in campaign battles. Thanks!

Fixed, thanks for the heads up
Pit fighters seem extremely strong for what they are, I know they have a cap with the slave pits to balance it yet they're really beefy. Not sure if CTT has other midling infantry units with 60 damage/ap and 40 some attack/defense without upgrades
JvJ  [δημιουργός] 6 Φεβ 2021, 5:23 
Αναρτήθηκε αρχικά από DaCrazyMofo:
Pit fighters seem extremely strong for what they are, I know they have a cap with the slave pits to balance it yet they're really beefy. Not sure if CTT has other midling infantry units with 60 damage/ap and 40 some attack/defense without upgrades

Midling isn't the term id use when they cost 1040, i'd look closer to units such as Sisters of Slaughter if you want a comparison. They also have pretty flaky leadership due to them being mercs essentially, also the reason for the hefty price tag. I will reduce the unit size as 100 is on the very high size for unit like this.
Τελευταία επεξεργασία από JvJ; 6 Φεβ 2021, 6:04
Dragon Ogres seem to cost 2 special and 2 rare points while playing as chaos, but it shows only the 2 special points in the ui.
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