Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

4 Turns Per Year
Stealth4Health  [developer] 19 Jan, 2014 @ 2:13pm
Issues
Post any issues here.
Last edited by Stealth4Health; 7 Feb, 2014 @ 9:12pm
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Showing 1-15 of 15 comments
spacefishmanben 24 Mar, 2014 @ 2:40pm 
whenever i use this mod or any extra turns per year mod all of the beast of war dlc mercinaries are not availiable for hire is any one else haveing this problem?
Stealth4Health  [developer] 28 Mar, 2014 @ 10:11am 
Does it work now?
spacefishmanben 28 Mar, 2014 @ 6:06pm 
yes thanks
theDreadPirate 8 Jun, 2014 @ 11:05am 
needs update
ttpepsiman 30 Jul, 2014 @ 4:08pm 
How do I get this mod to work. In fact no mods will work for me
spare parts 17 Dec, 2014 @ 5:41pm 
update
Vlka-Fenryka-7th 28 Feb, 2015 @ 1:36am 
it doesn't appear to be esf editor friendly
Sistrum 24 May, 2015 @ 6:38pm 
Everything is working great! This mod is basically essential.
I did notice a small issue. Perhaps a known issue?

I start a new campaign (Grand Campaign) after subscribing the mod; this campaign starts in the Summer season. Press 'End Turn' for the first time... turn cycle.... when my Turn 2 starts it is still Summer season.

Obviously, after this first turn the seasons cycle correctly or this wouldn't be a 'minor' issue. But! I noticed, and even though it's probably not exactly a big deal to anyone, hey, why not post it?
Stealth4Health  [developer] 25 May, 2015 @ 3:49am 
Originally posted by 1Si6:
Everything is working great! This mod is basically essential.
I did notice a small issue. Perhaps a known issue?

I start a new campaign (Grand Campaign) after subscribing the mod; this campaign starts in the Summer season. Press 'End Turn' for the first time... turn cycle.... when my Turn 2 starts it is still Summer season.

Obviously, after this first turn the seasons cycle correctly or this wouldn't be a 'minor' issue. But! I noticed, and even though it's probably not exactly a big deal to anyone, hey, why not post it?

I have heard that a couple of times already but never found the time to take a look into it. But now after your nice comment I finally did and changed something :)
I have only tested it once since I am about to release my unit mod for TWA I have been working on the last months so it would be nice if you could confirm it.
Sistrum 30 May, 2015 @ 7:23pm 
Originally posted by Stealth4Health:
I have heard that a couple of times already but never found the time to take a look into it. But now after your nice comment I finally did and changed something :)
I have only tested it once since I am about to release my unit mod for TWA I have been working on the last months so it would be nice if you could confirm it.

Confirmed. Campaign now starts in Spring season for me and changed to Summer after the first turn cycle.
Octavia 8 Mar, 2016 @ 3:36am 
Does this mod affect when hard-coded, turn-based events trigger?
7Daniel13 14 Jul, 2016 @ 11:07am 
This mod doesnt work for real this time. It use to work but now it isnt working. It maybe a mod conflicting with this mod but Im not sure. Please help.
Last edited by 7Daniel13; 14 Jul, 2016 @ 11:07am
Stealth4Health  [developer] 14 Jul, 2016 @ 11:55am 
Originally posted by Party Snacks:
Does this mod affect when hard-coded, turn-based events trigger?

I am actually not sure, sorry.

Originally posted by 7daniel13:
This mod doesnt work for real this time. It use to work but now it isnt working. It maybe a mod conflicting with this mod but Im not sure. Please help.

I have not made any changes to the mod since the 25th of May. Did it used to work during that time for you?

7Daniel13 14 Jul, 2016 @ 11:43pm 
I played Octavians Rome on April 27 and it worked but after that I didnt play for 2 months then I started in Egypt campaign on June 14 and then it didnt work.
Sgt-Gnomercy 22 Sep, 2020 @ 1:46am 
None of my mods are working in Grand Campaign. But it does in Augustus campaign.
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