Garry's Mod

Garry's Mod

Combine Onslaught 2
Hec 12 Nov, 2022 @ 4:37pm
Just a quick review and suggestions for map improvement.
Well first of all I can say this s a unique and great map, one of very few centered in realistic Combat against the CMB there are in Gmod. So I praise the author for his hard working job and excelent combat arena he design.

Now I'd love to point out -humbly- some sugestions that in my opinion could improve the map a lot.

Well first of all it would be nice to have a "STOP HORDE" button or otherwise place the option to fully stop the hordes after you win the last boss battle. I now the endless option is kind of mandatory but basically the whole wave of CMB repeat itself after you manage to kill the final boss when you select it. Maybe a "EMERGENCY STOP" buton could come handy as well if you want to work on your tactical defense emplacements like turrets or mines.

Second, the Strider Boss is paced quick as hell and it is really difficult to beat! Mainly because we do not have a "safe spot" where you can kill it -whitout basically killing yourself- using the RPG or any other heavy explossive weapon of your choice. You know, that final battle against the strider is almost impossible to beat safely, so it would be great if the author could place some advantage map spots or places from where fairly kill the strider. Also would be great if that beam mortar at the rooftop could actually be supressed by throwing some grenades or shoot at some command console or something like that...

And finally I just hope the developer works on future new realistic combat scenarios such as woods, jungle, or other wrecked cities to emulate this onslaught arena, that just would be mind blowing. Imagine, only imagine, if we could have this "onslaught" gameplay in maps like GM FORK or similars, that would just be mind blowing.

Well I guess that's it, and again I praise the author for his outstanding job!
Last edited by Hec; 12 Nov, 2022 @ 4:45pm
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jon jim joe bob billy bo bob  [developer] 13 Nov, 2022 @ 7:41pm 
If you want to temporarily disable the combine spawners you can type this in the console

ent_fire maker_combine* disable

and to enable them again

ent_fire maker_combine* enable


And if you increase the amount of rebels that spawn it can make the strider fight more tolerable, I know it's difficult because it shoots you the moment you make line of sight to it, so the more fodder on the map the easier it is to fight. There's not that much I can do regarding safe spots to attack it, that and I don't really have any plans on updating the map anymore besides bug fixes.

Thank you though, I do plan at some point at making another map similar to this one and I do appreciate the feedback.
Last edited by jon jim joe bob billy bo bob; 13 Nov, 2022 @ 7:46pm
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