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Long Victories though...yeah, these should be basically be "WiP" imo. There are some that are bearable, but overall...maybe it's only me. Maybe.
The idea is that Short/Long/Ultimate are going to be removed, and instead "Routes" will be added. These routes represent different paths you can follow to achieve a victory (OR instead of AND). I tried it myself and it is so fun now. Zero grinding, more replayability.
Let me reply you point by point now.
Regardless, I'm awaiting your answers and any further clarification.
BORDELEAUX: I really love this one! So fun! Rakarth is still there but I removed the rogue armies. Require some grinding.
CLAN ANGRUND: Completely redone. You will see.
VON CARSTEIN: Thanks! I wanted to make them different than Manfred's. Couronne is in fact out because LV has been removed.
KARAK KADRIN: This one has now one of the most interesting campaigns IMO. No need to unify dwarfholds, no need to make friends. You get two options: You kill norses or you kill vampires. No expansion either, just kill.
PRINCE SIGVALD: Chaos in general is ♥♥♥♥, and it is not possible to have different VC for different lords. I am basically waiting for a TW:W3 rework here.
REIKLAND: Basically redone too. Now you have two routes: Either you unify the Empire or you kill the close threats (Skryre and Sartosa removed). No building requireements now.
SOLLAND: Now you can play entirelly defensive and hold you area for a lot of time or go kill close threats (Black Venom, Crooked Moon, Clan Skyre, Clan Spittel, Pirates of Sartosa). Up to you.
TALSYN: Not reworked so far, but will be done too.
Great! Thanks for everything! I wanted to do Thorgrim for Christmas(yeah, he don't look like Santa, at all :p ) and if you manage it, it will be a present unto itself. All that's left beyond that is some nice Southern Realms / Border Princes mods. Then I will have an ultimate version of Total Warhammer(I already modded spells and units myself). Come to think...Reikland uniforms bother me...there is almost 0 way to get em right.
Glad I could help!
Anything new?
How are the changes progressing?
It was the 3.0.0 release. It was out last week.
Oi! Steam's being garbage, as usual. Then I can enjoy Thorgrim fully. Soon.
Thanks for everything!
And a Merry Christmas to you too! Khazuk!
NORSCA: In general, there is no integration of Monster Hunts in Victory Cons? How come, I'd expect Wulfrik in specific to have a direct interaction with them. Would be very thematic to just custom tailor your Marauder army towards whatever monster you're hunting. Also, maybe someone should have "unify Norsca" themed objective. Like "Control all Norsca provinces".
WORLD WALKERS(Wulfrik): Apart from what I mentioned up there, the difference between WWs and WT is ... yeah, kinda noticeable. Maybe one's supposed to be a "Long Norsca Campaign"(=WW) while the other is supposed to be a "Short Norsca Campaign"(=WT)? No, don't touch Wintertooth, that one's perfect, WW though...idk, capturing big cities is supposed to give you a customizable approach to how you approach the campaign. But FIVE? Eh, I think that's a bit much. Sure, Couronne + Reikland + Hellpit + Kislev are very easy to reach, but the fifth? That's most likely gonna be Drakenhof and...idk, 4 is a weird number, I suggest lowering the amount of Capitals to 3. Or including Erengrad or something. I suggest 3. What do you think?