Total War: WARHAMMER II

Total War: WARHAMMER II

Victory Conditions Overhaul 2 - Main Mod
Gorwe 14 Oct, 2021 @ 7:41am
Campaign Suggestions
This is the thread where I will write my suggestions on how to improve ME even more. Don't get me wrong, you have already improved it IMMENSELY. But it can and should be better. For the betterment of (me) all. Right, alphabetically:

BONERATTLERS: The short victory condition is SO CLOSE to being just nothing short of awesome, but it's still not there. Raiding(meh condition, but it's nothing terrible), Ostermark + KK + Kislev are fine conditions here. I would also add Ostland here. But that's just me. Nothing of that's problematic. No. The problem is in the "Raze / Sack 35 Settlements". Because even if we were to add in Osland and even if we were to add in defeating bloodsuckers...THERE AREN'T ENOUGH SETTLEMENTS TO FULFILL THE QUOTA! No way. This condition should be lowered to 25 or, ideally, 20. "Sack / Occupy 20 Settlements" is a perfect condition for Rattlerz. 35 is too much. Long victory condition I'm definitely not a fan of, but it is what it should be. Maybe Nagashizzar could also be moved to short? This faction needs more work imo(in more than one way, but here's what you can do within the scope of your mod).

BORDELEAUX: No criticisms or suggestions here. It is a fantastic faction with a very distinct set of victory objectives. MAYBE Rakarth could be moved over to "Long Victory", but that's literally /whatever . Great job on this one! (the faction itself could be buffed, but that's very easy to do for anyone who as much as tried RPFM - just buff trade and et voila! Instant Colonial Age feel! Or Hlaalu /whatever)

CLAN ANGRUND: The short victory is Belegar's, the long victory is Dwarfen victory. Nothing to it. Except heaps of fun and immersion. Maybe you could keep the "Total severity of grudges less or equal to 5" for every Victory? Because, what if a Grudge bugs out? Just an idea. This goes for all Dwarfen factions.

von CARSTEIN: Again, great job on this one. You can either conquer enemy lands or subjugate them politically. Guess which one I prefer. Yeah. MAYBE Couronne might be removed from the long victory, but that's just a consideration. Seems like you will fight at extreme distances(North, aka Moulder, Front and Western, aka Couronne, Front). Another faction suffers from an extreme case of this, but later, when the time comes.

KARAK KADRIN: The entire campaign is heavily designed around fighting and around Ungrim. I like this. No unification, no nothing silly. Just fight and defeat. Like KK should be. Maybe Gray Mountains should be moved from the short victory. Because I'm not definitely not a fan how the "Conquer" part looks and is the same between short and long victory. Besides that, Barrow Legion is a pain to get to. I'd rather fight and wipe out Norscan tribes, but that's just me. Again, great job on this one.

PRINCE SIGVALD: Maybe different Chaos LLs could have different objectives? meh. I'm also quite annoyed that it's 50 - 80 and not 40 - 80(or 50 - 100, but 100's too much imo) Razed settlements. Besides that, the campaign itself has quite some issues, but none of those are within the scope of your mod. But maybe it should be pointless, to showcase how pointless Chaos is? /shrug

REIKLAND: Here we go. To preempt, Short Victory's beautiful. Unite the Empire. Fair. Reintegrate Sylvania. Fair. The campaign mechanics themselves are quite ♥♥♥♥ and none of their LLs is anything special(next LL is REALLY SOMETHING SPECIAL ; GOLDEN EVEN!). But it has nothing to do with you(maybe you could remove Smashers from the enemy list? /shrug). Now, the Long Victory. Oh, ok. I will bite. Why do you need to build Great Temple of Ulric? First. Second. The amount of fighting on super distant fronts is ANNOYING! Defeat entire Norsca + Moulder? Fine. Defeat Skryre + Sartosa? ...why? Why? That's Gelt's objective, ffs! You're just wasting time and it literally feels like it. I suggest removing Sartosa and Skryre from the long victory. At the very least, I'd like to know why they are here. The entire campaign feels extra painful. Tbh.

SOLLAND: Aka Golden Order aka Geldtastic! Short victory's beyond awesome, congratulations on that. Conquer Nuln, Nuln -> T5, defeat Sartosa + Skryre + some other garbage...defeat your depraved neighbors(bloodsuckers)...GELT'S PLAYSTYLE(makes Teclis look like a fking noob)!!! All's beuatiful. Long victory? Also, quite fair. I'd just drop the Authority system from him, what, unify from Pfeildorf? It's not even Nuln or Middenheim, ffs! But it is probably beyond the scope of your mod. Also, Border Princes and such should really be easier to Diplo with, but that's an easy fix. Defeat Grimgor though? Ok, there's your LONG victory. Overall, a very fine campaign. I'd drop "defeat Grimgor", but I'm lazy and don't listen to that heresy.

TALSYN: My favorite! Maybe short victory should really be short and not include Oak T5 and the final battle? Just an idea. Something like Oak T3 + Laurelorn + 2(or 3 as it is now) Rituals? Something basic like that. Everything else is fine. Now, concerning Long Victory. Gaean Vale. Yes, we need to talk about GV. Ideally, there should be an option to forcefully confederate GV from whomever controls it(just like Wydrioth or like Witchwood etc), but that's outside the scope of the mod. So, what you can do is ... cheat. Instead of "Heal 8(all) Forests", make it "Heal 6-7 Forests". 7 ideally so you can stop worrying and tailoring your ENTIRE STRATEGY over ♥♥♥♥♥♥♥ GV! That and Ok T5 + Final Battle should really also be under Long Victory.

///

There we have it. All the ME campaigns I have played with your mod. Overall, it's been rather fun, but it could've been better. Mostly due to outside factors, but some of them you can fix.

Thank you for reading and thank you for making this fantastic mod! As I play more, I'll post more. I've already have a critique of Wurrzag ready, if you want it from pure theoretical point, say so. I know Wurr is super fun, but...just say if you want it.
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Showing 1-15 of 20 comments
Gorwe 14 Oct, 2021 @ 4:04pm 
Overall, I'd have to say that you have handled Short Victories quite masterfully. Some could be improved(like Boneratllerz), but overall they are quite thematic and very, very fun.

Long Victories though...yeah, these should be basically be "WiP" imo. There are some that are bearable, but overall...maybe it's only me. Maybe.
Gorwe 17 Oct, 2021 @ 8:18am 
Chaos Warriors also have a needlessly obnoxious objectives. 50 Razed Settlements is ... do you think it isn't a bit too much for a "short" victory? 30 - 60 would be better(you can add more specific razes). This compounds and execerbates their general "meh" feeling. In fact, I'd just give them "kill specific factions, raze specific settlements". But I might not be thinking like Chaos thinks(not bloodthirsty enough). Wanton destruction of random crap IS how Chaos should be, it just feels meh.
Last edited by Gorwe; 17 Oct, 2021 @ 8:22am
Wolfy  [developer] 13 Dec, 2021 @ 8:19am 
Hi! Back on working! I am working on a full rework of the mod that I will release in two batches: Old World + New World. I think it will be amazing because introduces a new changes I consider to be very very interesting.

The idea is that Short/Long/Ultimate are going to be removed, and instead "Routes" will be added. These routes represent different paths you can follow to achieve a victory (OR instead of AND). I tried it myself and it is so fun now. Zero grinding, more replayability.

Let me reply you point by point now.
Gorwe 13 Dec, 2021 @ 8:31am 
Oy! What a pleasant surprise! By when might it be out?

Regardless, I'm awaiting your answers and any further clarification.
Wolfy  [developer] 13 Dec, 2021 @ 8:40am 
BONERATTLERS: This faction is so hard to control. I do not find a way to make it 100% fun. However, now I added Ostland to the the default Route and reduced the number of settlements to 25. Nagashizzar may be a third route. I can consider it.

BORDELEAUX: I really love this one! So fun! Rakarth is still there but I removed the rogue armies. Require some grinding.

CLAN ANGRUND: Completely redone. You will see.

VON CARSTEIN: Thanks! I wanted to make them different than Manfred's. Couronne is in fact out because LV has been removed.

KARAK KADRIN: This one has now one of the most interesting campaigns IMO. No need to unify dwarfholds, no need to make friends. You get two options: You kill norses or you kill vampires. No expansion either, just kill.

PRINCE SIGVALD: Chaos in general is ♥♥♥♥, and it is not possible to have different VC for different lords. I am basically waiting for a TW:W3 rework here.

REIKLAND: Basically redone too. Now you have two routes: Either you unify the Empire or you kill the close threats (Skryre and Sartosa removed). No building requireements now.

SOLLAND: Now you can play entirelly defensive and hold you area for a lot of time or go kill close threats (Black Venom, Crooked Moon, Clan Skyre, Clan Spittel, Pirates of Sartosa). Up to you.

TALSYN: Not reworked so far, but will be done too.
Wolfy  [developer] 13 Dec, 2021 @ 8:41am 
I work a lot, like 80 hours per week (Yeah, I know, it is ♥♥♥♥♥♥♥ crazy), so I do not have almost any time to play games. Now I have holidays for a pair of weeks so I will try to release this big change as the last one for TW:W2. So, expect something in the following weeks.
Gorwe 13 Dec, 2021 @ 9:16am 
Originally posted by Wolfy:
I work a lot, like 80 hours per week (Yeah, I know, it is ♥♥♥♥♥♥♥ crazy), so I do not have almost any time to play games. Now I have holidays for a pair of weeks so I will try to release this big change as the last one for TW:W2. So, expect something in the following weeks.

Great! Thanks for everything! I wanted to do Thorgrim for Christmas(yeah, he don't look like Santa, at all :p ) and if you manage it, it will be a present unto itself. All that's left beyond that is some nice Southern Realms / Border Princes mods. Then I will have an ultimate version of Total Warhammer(I already modded spells and units myself). Come to think...Reikland uniforms bother me...there is almost 0 way to get em right.

Glad I could help!
Last edited by Gorwe; 13 Dec, 2021 @ 3:07pm
Gorwe 20 Dec, 2021 @ 4:23am 
Originally posted by Wolfy:
I work a lot, like 80 hours per week (Yeah, I know, it is ♥♥♥♥♥♥♥ crazy), so I do not have almost any time to play games. Now I have holidays for a pair of weeks so I will try to release this big change as the last one for TW:W2. So, expect something in the following weeks.

Anything new?
Wolfy  [developer] 21 Dec, 2021 @ 11:47am 
What do you mean?
Gorwe 21 Dec, 2021 @ 12:00pm 
Originally posted by Wolfy:
What do you mean?

How are the changes progressing?
Wolfy  [developer] 21 Dec, 2021 @ 12:08pm 
Originally posted by Gorwe:
Originally posted by Wolfy:
What do you mean?

How are the changes progressing?

It was the 3.0.0 release. It was out last week.
Gorwe 21 Dec, 2021 @ 12:14pm 
Originally posted by Wolfy:
Originally posted by Gorwe:

How are the changes progressing?

It was the 3.0.0 release. It was out last week.

Oi! Steam's being garbage, as usual. Then I can enjoy Thorgrim fully. Soon.

Thanks for everything!
Last edited by Gorwe; 21 Dec, 2021 @ 12:14pm
Wolfy  [developer] 21 Dec, 2021 @ 12:15pm 
Yes! Thorgrim should be working perfectly now!
Gorwe 21 Dec, 2021 @ 1:43pm 
Originally posted by Wolfy:
Yes! Thorgrim should be working perfectly now!

And a Merry Christmas to you too! Khazuk!
Last edited by Gorwe; 21 Dec, 2021 @ 1:48pm
Gorwe 26 Dec, 2021 @ 4:57am 
KARAZ A KARAK(Thorgrim): Eh, Clan Rictus is just a weird inclusion. It's on the other side of the world, literally. Maybe you meant to put Chief Doomclaw's Clan Rictus NEST here? The campaign is still hectic and I like it as an idea very much, but Dwarfs under T4, even under T3...ugh. Just so one dimensional and boring. But those are my gripes with the basic Dwarf playstyle(=K-a-K etc), NOT with your rework. Your rework is beautiful, can be completed comfortably in under 50 Turns(...that's what I'm talking about!), 75 tops(idk, if you're chasing Oathg...khm...Azhag around). Very nice rework! I'd just like to know what's Rictus doing here.

NORSCA: In general, there is no integration of Monster Hunts in Victory Cons? How come, I'd expect Wulfrik in specific to have a direct interaction with them. Would be very thematic to just custom tailor your Marauder army towards whatever monster you're hunting. Also, maybe someone should have "unify Norsca" themed objective. Like "Control all Norsca provinces".

WORLD WALKERS(Wulfrik): Apart from what I mentioned up there, the difference between WWs and WT is ... yeah, kinda noticeable. Maybe one's supposed to be a "Long Norsca Campaign"(=WW) while the other is supposed to be a "Short Norsca Campaign"(=WT)? No, don't touch Wintertooth, that one's perfect, WW though...idk, capturing big cities is supposed to give you a customizable approach to how you approach the campaign. But FIVE? Eh, I think that's a bit much. Sure, Couronne + Reikland + Hellpit + Kislev are very easy to reach, but the fifth? That's most likely gonna be Drakenhof and...idk, 4 is a weird number, I suggest lowering the amount of Capitals to 3. Or including Erengrad or something. I suggest 3. What do you think?
Last edited by Gorwe; 26 Dec, 2021 @ 4:59am
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