Garry's Mod

Garry's Mod

[VJ] BMCE [Legacy Version] [BROKEN]
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Pyri  [developer] 14 Jul, 2020 @ 5:11pm
Updates
Updates will be posted here
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Showing 1-15 of 17 comments
Pyri  [developer] 14 Jul, 2020 @ 9:49pm 
v1.1 Update = 7/14/2020
Added Zombie SNPC.
Removed some leftover material files.
Pyri  [developer] 15 Jul, 2020 @ 6:35am 
v1.2 Update = 7/15/2020
- Fixed HECU Sergeant and Gasmask of wearing wrong bodygroups
- SNPC's can now properly hold the M4 right, noticeable while a HGrunt holds one, Thanks Sentry.
- Fixed a spelling error.
Pyri  [developer] 15 Jul, 2020 @ 7:44am 
v1.2.1 Hotfix Update = 7/15/2020
- Fixed Male Security Guards using incorrect bodygroups.
- Fixed Male Security Guards Post-Disaster idle chatter/questions quotes
- Fixed Security Gaurd's Helmet/holster havng error shaders (Hopefully this is fix, need more info if this works for others) - This did not apply.
Last edited by Pyri; 28 Jul, 2020 @ 7:39am
Pyri  [developer] 16 Jul, 2020 @ 7:59am 
v1.2.2 Hotfix Update = 7/16/2020
- Fixed Security Guard (Male) sm_post_seeplayer sound not playing.
Last edited by Pyri; 16 Jul, 2020 @ 8:48am
Pyri  [developer] 27 Jul, 2020 @ 7:45pm 
v1.3 Major Update = 7/27/2020
- Fixed HECU Animations.
- New Zombie skin, Hazmat.
- Headcrab Zombies now gib.
- Merged BMCE models and textures.
- Textures fixed. (Thanks to Adam for fixing them, this is also on BMCE ragdolls)
Pyri  [developer] 28 Jul, 2020 @ 9:12am 
v1.3.1 Minor Update = 7/28/2020
- HECU SGT code cleanup and fix.
Pyri  [developer] 31 Jul, 2020 @ 3:11pm 
v1.4 Major Update = 7/31/2020
- HECU skin and Office Worker skin textures fixed.
- Added 2 new Headcrab Zombies (Security Guard, ZECU)
- Fixed all Hostile and Friendly behaviors.
Pyri  [developer] 21 Aug, 2020 @ 4:07am 
v1.4.2 Minor Update = 8/21/2020
- Fixed Office Worker's missing gibs, Thanks to BobHaroldson for reporting this.
Pyri  [developer] 24 Aug, 2020 @ 6:24pm 
v1.4.3 Minor Update = 8/24/2020
- HECU Code cleanup, again.
Pyri  [developer] 3 Sep, 2020 @ 11:08am 
v1.4.4 Minor Update = 9/3/2020
- fixed a lot of Failed to load sound, file probably missing from disk/repositor errors.
Pyri  [developer] 8 Sep, 2020 @ 2:39pm 
v1.5 Major Update = 9/8/2020
- Renamed Female Security Guard entity(Again).
- Reworked weapons, made the code a bit cleaner, and more up-to-date
  • Made the fire distant sound more quiet.
- Made 4 weapons player usable, not c__arms/c_hands compatible though :(
  • M4
  • M9
  • Spas-12
  • Desert Eagle
Last edited by Pyri; 8 Sep, 2020 @ 2:40pm
Pyri  [developer] 4 Sep, 2021 @ 2:42pm 
v1.6 Major Update = 9/4/2021

— Reworked M9, Desert Eagle & M4 firing speed to be more adaptive.
— Fixed "Missing ERROR" gibs on Casual Scientist.
— Fixed "Missing" sound errors.
— Removed unnecessary textures that weren't in use.
— New Weapon selection for Gaurds, BM Exployees (357 revolver, BMS Revolver soon).
— Fixed M4's incorrect eject casing from Pistol to Rifle.
Pyri  [developer] 12 Jan, 2022 @ 5:57pm 
v2.0 Major Update (REWORK) = 1/12/2022

------ GNRL FIXES ------
— Spawnmenu reorganized (it was a huge mess)
— Weapon spawnmenu icons
— BMCE tab icons
------ NPCS ------
— (HECU) Soldiers will now scream in angoy when on fire instead of dying.
— (HECU) Soldiers will now scream when gibbed.
— (HECU) Soldiers will now say something when promted to follow/unfollow player.
— (HECU Gasmask) Fixed a typo in the sfx file stupid_player2.wav.
— Females: Added Investigation sounds
— Male Security Guards: Added investigation sounds
------ Big fixes ------
— New NPCS:
○ Fat Securty Guard (Otis)
○ Male Canteen Worker
— Removals:
○ Headcrab ZECU (removed for now)
○ Headcrab Security Guard (removed for now)
— New Weapons:
○ Black Mesa .357
○ 9MM Glock (edited version of "weapon_vj_glock17". This version has a cycle fire-rate patern instead of constant fire)
○ 9MM Machine Gun (MP5)
○ Standard Shotgun (BM Shotgun)
— Weapon Changes:
○ All weapons now have correct sync reloads
○ Desert Eagle: Renamed to .44 Desert Eagle, change clip size from 7 to 8. Edit fire rate to be slower. viewmodel changed from 85 to 74
○ M4: Renamed to M4 Grenaider, slightly increased ply firerate, change NPC fire rate patern
○ Spas-12: Changed viewmodel from 85 to 65, increased both Ply and NPC damange
End of Changelog
Last edited by Pyri; 12 Jan, 2022 @ 5:58pm
Pyri  [developer] 22 Jan, 2022 @ 1:03pm 
v2.0.1 MInor Update (1/22/2022)
- Fixed .357 spawnmenu name (NPC Weapon menu)
- Fixed .357 Revolver and .44 Desert Eagle weapon force (Ragdoll force)
- Fixed missing gibs and fixed gib positions for Maintenance, Custodian, Engineer and Hazmat
- Fixed Disaster HECU Hostile SGT missing Fire and gib sounds
End of Changelog
Last edited by Pyri; 23 Jan, 2022 @ 7:09am
Pyri  [developer] 23 Jan, 2022 @ 7:10am 
v2.0.2 Minor Update (1/23/2022)
- Fixed missing gibs for Maintenance ( I thought i fixed this but i didnt)
End of Changelog
Last edited by Pyri; 4 Apr, 2022 @ 10:12pm
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