Arma 3
[Not maintained] Kyklop's Electronic warfare
codestar 27 jul, 2020 @ 1:51
Dedicated server
What do I do to get this to run oon a dedicated server. It works when run in SP as well as when I run it on a server hosted on my local PC. However, when I run a dedicated server on a seperate PC and then loc in as a client on a second PC the mod does not initialize. Why?
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KyklopCZ  [utvecklare] 27 jul, 2020 @ 2:25 
I'm gonna try running it on a dedicated server and see if I can reproduce the issue.
codestar 27 jul, 2020 @ 2:40 
brilliant. it should reproduce. I tried it on several dedicated servers. just use the sample mission you generated.
KyklopCZ  [utvecklare] 27 jul, 2020 @ 7:03 
There doesn't seem to be any issue as long as you put the mod name in the -mod property into quotation marks: -mod=@CBA_A3;@ace;"@Kyklop's Electronic warfare"
Senast ändrad av KyklopCZ; 27 jul, 2020 @ 7:05
codestar 27 jul, 2020 @ 12:35 
odd.

I copied this line into my init.sqf on the server. I loaded the addon via TADST, hosted the game on the serverr-side pc and logged on via the client-side pc. no joy. what am I doing wrong?
KyklopCZ  [utvecklare] 27 jul, 2020 @ 12:46 
That could be because you're not supposed to define mods in init.sqf but as a startup parameter for the server executable
codestar 27 jul, 2020 @ 14:30 
Ursprungligen skrivet av KyklopCZ:
That could be because you're not supposed to define mods in init.sqf but as a startup parameter for the server executable

I didn't define the mod in the init.sqf.

I have the line below in the init.sqf:

[] spawn compile preprocessFile "defineJammers.sqf";

but it does not work.
Senast ändrad av codestar; 27 jul, 2020 @ 14:37
KyklopCZ  [utvecklare] 29 jul, 2020 @ 2:15 
Wait, what exactly are you trying to do? I thought your issue was that my mod didn't init on your server and now you're talking about custom jammer configuration.
Senast ändrad av KyklopCZ; 7 aug, 2020 @ 4:25
do we have to be in opposite sides to work or how do we know that if it works?
KyklopCZ  [utvecklare] 4 sep, 2020 @ 6:45 
If you're asking about if the jamming affects friendly units then yes. My jamming mod affects all units with no regards to the side of the given unit.
i understand but for some reason it does not work i mean i turn on the jamming yet we can hear each other from PRC 343 with ACRE which we have the mod so anything we need to set up from addon options ?
KyklopCZ  [utvecklare] 6 sep, 2020 @ 3:22 
Are you using the ACRE compatibility for my mod?
Yes sir we are
KyklopCZ  [utvecklare] 8 sep, 2020 @ 1:14 
Okay, could you open an issue on my github page please? https://github.com/KyklopCZ/Kyklop_EW/issues I will try to help you there. If you're using my mod together with other mods it would be helpful if you could attach a full list of your active mods to the issue report.
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