Rivals of Aether

Rivals of Aether

Flight Mode
 This topic has been pinned, so it's probably important
Supersonic  [developer] 22 Jul, 2020 @ 11:24am
[Workshop Creators] Customizing your character's flight mode stats.
"Another compatibility? Ugh."
Yeah i know another compatibility. Except it's REALLY not required, since the mode sets defaults that typically work well as is. But, if you're not satisfied with how your character plays in flight mode, you can customize certain things!

This is all accomplished by setting some variables in init.gml! You can press = on your keyboard to tell the buddy to re-initialize certain variables (as of 1.3, which will be released shortly after I finish writing this.)
//Stats fm_max_speed = 8; //this sets your character's maximum flight speed. fm_accel = 3; //this sets how fast your character accelerates in the air. //please avoid making it the same as your max speed. fm_knockback_adj = knockback_adj + 0.1; //this sets what flight mode sets your character's //knockback_adj to. typically you want it higher, //since you decelerate rapidly when entering tumble.

Finally, if you want to, you can disable the built-in air dash. I can only recommend disabling it if you want to code your own special air dash, whether it's just to look pretty or you want it to function differently.
fm_replace_airdash = false; //when false, this disables the default air dash.


If there's anything else you think should be customizable, let me know! If I like the idea, I'll add it.
Last edited by Supersonic; 22 Jul, 2020 @ 11:27am