Sid Meier's Civilization V

Sid Meier's Civilization V

Faerun for BNW
Bug workaround: Invisivility
In the current version of the mod the invisivility effect seems to not have a turn limit, I was wondering if anyone now how to fix it. I didnt fint anything on the discussions or comments so I am starting it.
So far I have open Database FS_spell.sql with notepad++ and it is posible to go to MISSION_SPELL_INVISIBLE and MISSION_SPELL_GREATER_INVISIBLE and disable the spells for the AI.
I have also notice that both spells have two effects, the effect 'invisible' and the promotion 'PROMOTION_INVISIBLE_BUFF', the first one have a duration of 0 and the second a duration of 4 or 5. I think the problem is the effect 'invisible' doesnt have a turn limit so it remains forever. I have thought about disabling 'invisible' or adding a turn limit but I havent been able to test it yet.