Sid Meier's Civilization V

Sid Meier's Civilization V

Faerun for BNW
Marcus 23 Nov, 2014 @ 5:45pm
Found some bugs; still had a blast!
Great Maker,

Thank you! Not since FFH2 have I had this much fun playing a fantasy mod!

I noticed a few things which I'm not sure were part of your intended design. (As of .9)

1) Spell Cooldowns don't reset when you load a game.
Ex. I save before casting a spell, then reload the game after casting. The spell will still be on cooldown.

2) Great Sage Specialist/Mage Guild: I assigned a sage specialist in my capital, but he wasn't generating any Great Person points.

3) Glitches during restart: I had a bad starting location, reset the map, and ended up with Drizzt Do'Urden as my starting unit. I owned every barbarian on the continent, then I was forced to choose an evil alignment and the game crashed.

I love the overhaul of religion, but I'm a little lost on exactly how it works. I have a few other questions about the different unit types. A wiki for this mod would be very useful.

Thanks again! Overall great work!