Call of Duty: Black Ops III

Call of Duty: Black Ops III

NUKETOWN ZOMBIES
Mons78 8 Jun, 2021 @ 4:32am
mods?
i want to use mods on this but keep getting told to disable them. how do i use mods on this. i remember i was able to at one point but now i cant
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Showing 1-11 of 11 comments
Mons78 9 Jun, 2021 @ 11:17am 
any ETA on that soon? also clix i love the map, i did have some issues finding the EE teddybears, some of them are there but once i shoot 1 i cant find anymore at all.
NikkMann 30 Jul, 2021 @ 8:47am 
Ditto this, would love to use mods on this. The quality of life 2.0 zombies mod is a must.
NikkMann 7 Oct, 2021 @ 4:14pm 
Any word on this?
Mons78 7 Oct, 2021 @ 4:20pm 
i would love to know that as well lol but most likely not, but hope to be proved wrong xd
Proton 3 May, 2024 @ 12:14pm 
Originally posted by Clix:
Soon !
sooo???
MrSaintGhostly 4 May, 2024 @ 3:15pm 
Originally posted by Clix:
Soon !
Its been almost 3 years homie. :steamsalty:
Induce6Terror66 19 Aug, 2024 @ 10:10pm 
Originally posted by Clix:
Soon !
Soooo are we ever getting mods? 😂
Correii 24 Jun @ 11:49am 
Originally posted by Clix:
Originally posted by Induce6Terror66:
Soooo are we ever getting mods? 😂
:steamthis:

Why? Does it hurt your ego to see people play with mods? I don't get it. Just let people play how they want, man.
Fazure 25 Jun @ 11:23pm 
Thanks for the update Clix
Clix  [developer] 26 Jun @ 8:26am 
Originally posted by Correii:
Originally posted by Clix:
:steamthis:

Why? Does it hurt your ego to see people play with mods? I don't get it. Just let people play how they want, man.

Hey, it wasn't about ego at all, just a mistake on my part

When I released Nuketown, it was actually an early version. I shared it sooner than planned to give players something to enjoy while I continued working on the full version (with the bunker, etc.). Unfortunately, as time went on, I lost motivation and had much less time for modding. Eventually, I just didn't have the energy to keep developing it.

I delayed this update because the map and code had changed so much during development that releasing a proper update wasn’t possible — everything was kind of broken. So I had to strip out the newer stuff (which wasn’t really playable anyway) and bring the project back to something closer to what I released in 2020. It was a challenge, especially since I had forgotten how a lot of it worked, but I got through it.

My biggest mistake was not making a proper backup to easily remove the mod blocker that’s totally on me, and I sincerely apologize for it :C
Nathan AMG 26 Jun @ 11:20pm 
Originally posted by Clix:
Originally posted by Correii:

Why? Does it hurt your ego to see people play with mods? I don't get it. Just let people play how they want, man.

Hey, it wasn't about ego at all, just a mistake on my part

When I released Nuketown, it was actually an early version. I shared it sooner than planned to give players something to enjoy while I continued working on the full version (with the bunker, etc.). Unfortunately, as time went on, I lost motivation and had much less time for modding. Eventually, I just didn't have the energy to keep developing it.

I delayed this update because the map and code had changed so much during development that releasing a proper update wasn’t possible — everything was kind of broken. So I had to strip out the newer stuff (which wasn’t really playable anyway) and bring the project back to something closer to what I released in 2020. It was a challenge, especially since I had forgotten how a lot of it worked, but I got through it.

My biggest mistake was not making a proper backup to easily remove the mod blocker that’s totally on me, and I sincerely apologize for it :C

Thank you for coming back and fixing this! I for one really appreciate this :)
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