RimWorld
Colonists' Deco [OUTDATED]
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IemandDieAbeHeet  [개발자] 2020년 7월 30일 오전 10시 29분
[Bug reports]
Have you noticed any weird behaviour caused by Colonists' Deco? Report it in here!
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Smitty 2020년 8월 1일 오후 1시 32분 
Prisoners can put up posters that aren't owned by the player faction (they need to be claimed).
IemandDieAbeHeet  [개발자] 2020년 8월 1일 오후 2시 42분 
Smitty 님이 먼저 게시:
Prisoners can put up posters that aren't owned by the player faction (they need to be claimed).

I'll fix it!
Luisomar_85 2020년 8월 1일 오후 6시 28분 
i am getting this error


Exception in RimWorld.ThinkNode_Priority_GetJoy TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at ColonistsDeco.JoyGiver_HangingPoster.TryGiveJob (Verse.Pawn pawn) [0x00033] in <20d871da1d0c4a25b8c37ed38c9a09a6>:0
at RimWorld.JobGiver_GetJoy.TryGiveJobFromJoyGiverDefDirect (RimWorld.JoyGiverDef def, Verse.Pawn pawn) [0x00006] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at (wrapper dynamic-method) RimWorld.JobGiver_GetJoy.RimWorld.JobGiver_GetJoy.TryGiveJob_Patch2(RimWorld.JobGiver_GetJoy,Verse.Pawn)
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch3(Pawn_JobTracker, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch2(Pawn)
Verse.TickList:Verse.TickList.Tick_Patch2(TickList)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
IemandDieAbeHeet  [개발자] 2020년 8월 2일 오전 5시 45분 
That's probably caused by the colonist not being able to find a good wall to hang up a poster. I'll look into it!
Luisomar_85 2020년 8월 3일 오전 7시 34분 
it works with modded materials for walls? like adobe, bricks or any other materials added from mods? because the walls i use are mostly non vanilla materials.
IemandDieAbeHeet  [개발자] 2020년 8월 3일 오전 10시 00분 
Yes! As long as they are not completely different items like embrasures it will work.
Luisomar_85 2020년 8월 3일 오후 12시 28분 
What about smooth walls inside mountains?
IemandDieAbeHeet  [개발자] 2020년 8월 3일 오후 3시 03분 
Unfortunately not, they are categorized differently than the normal walls.
Luisomar_85 2020년 8월 3일 오후 3시 18분 
i see, then maybe the problem is they are trying to place items in smooth walls. there is not a way to make em choose only the walls they can place items on? even to i have most of my rooms with adobe walls, seems they are trying to place the items in the non elegible walls. Does it need an specific load order? or does it have any conflict with mods like "While youre up" or "Common Senses" or "Please Haul Perishables"?

With time passing the game starts to lagg badly every time they try to place a poster without susses :(
IemandDieAbeHeet  [개발자] 2020년 8월 3일 오후 3시 38분 
The mod doesn't have a specific load order. I have tried playing with these mods and made a room out of Adobe walls but I have no issues, do you maybe have a list of all the mods you are playing with? You could also try a quick reset of your world by removing all ColonistsDeco items like posters and bedside table items, reloading the world with ColonistsDeco disabled and then save it. Then re-enable the mod and let your colonists redecorate their rooms.
Diana (Kitty) 2020년 8월 3일 오후 11시 37분 
The decorative book on the end table is incorrectly labeled as "Decorative Bottle"
Luisomar_85 2020년 8월 4일 오전 5시 20분 
i play with almost 600 mods, then it is for sure a mod conflict then :(. i tried different load order and with new saves but the error persist. It will be a hell to figure out which mod or mods conflicts with yours lol. if i figure out i will let you know which one conflict so people can know whats the problem if they happen to get same error as me :)
IemandDieAbeHeet  [개발자] 2020년 8월 4일 오전 6시 00분 
Oops, fixed the book!
IemandDieAbeHeet  [개발자] 2020년 8월 4일 오전 6시 04분 
600 mods! That's definitely going to be hard time figuring that out, but hopefully you do! If you want, you can try making a collection of the mods on the steam workshop, then I'll be able to help you figuring it out.
Luisomar_85 2020년 8월 4일 오전 6시 50분 
hehehe, i dont want to be a trouble :). But i apreciate a lot your offer. I will try figure it myself for now so you can keep working on mods :D
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