RimWorld
Colonists' Deco [OUTDATED]
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
IemandDieAbeHeet  [desarrollador] 30 JUL 2020 a las 10:29
[Bug reports]
Have you noticed any weird behaviour caused by Colonists' Deco? Report it in here!
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Mostrando 1-15 de 42 comentarios
Smitty 1 AGO 2020 a las 13:32 
Prisoners can put up posters that aren't owned by the player faction (they need to be claimed).
IemandDieAbeHeet  [desarrollador] 1 AGO 2020 a las 14:42 
Publicado originalmente por Smitty:
Prisoners can put up posters that aren't owned by the player faction (they need to be claimed).

I'll fix it!
Luisomar_85 1 AGO 2020 a las 18:28 
i am getting this error


Exception in RimWorld.ThinkNode_Priority_GetJoy TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at ColonistsDeco.JoyGiver_HangingPoster.TryGiveJob (Verse.Pawn pawn) [0x00033] in <20d871da1d0c4a25b8c37ed38c9a09a6>:0
at RimWorld.JobGiver_GetJoy.TryGiveJobFromJoyGiverDefDirect (RimWorld.JoyGiverDef def, Verse.Pawn pawn) [0x00006] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at (wrapper dynamic-method) RimWorld.JobGiver_GetJoy.RimWorld.JobGiver_GetJoy.TryGiveJob_Patch2(RimWorld.JobGiver_GetJoy,Verse.Pawn)
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch3(Pawn_JobTracker, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch2(Pawn)
Verse.TickList:Verse.TickList.Tick_Patch2(TickList)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
IemandDieAbeHeet  [desarrollador] 2 AGO 2020 a las 5:45 
That's probably caused by the colonist not being able to find a good wall to hang up a poster. I'll look into it!
Luisomar_85 3 AGO 2020 a las 7:34 
it works with modded materials for walls? like adobe, bricks or any other materials added from mods? because the walls i use are mostly non vanilla materials.
IemandDieAbeHeet  [desarrollador] 3 AGO 2020 a las 10:00 
Yes! As long as they are not completely different items like embrasures it will work.
Luisomar_85 3 AGO 2020 a las 12:28 
What about smooth walls inside mountains?
IemandDieAbeHeet  [desarrollador] 3 AGO 2020 a las 15:03 
Unfortunately not, they are categorized differently than the normal walls.
Luisomar_85 3 AGO 2020 a las 15:18 
i see, then maybe the problem is they are trying to place items in smooth walls. there is not a way to make em choose only the walls they can place items on? even to i have most of my rooms with adobe walls, seems they are trying to place the items in the non elegible walls. Does it need an specific load order? or does it have any conflict with mods like "While youre up" or "Common Senses" or "Please Haul Perishables"?

With time passing the game starts to lagg badly every time they try to place a poster without susses :(
IemandDieAbeHeet  [desarrollador] 3 AGO 2020 a las 15:38 
The mod doesn't have a specific load order. I have tried playing with these mods and made a room out of Adobe walls but I have no issues, do you maybe have a list of all the mods you are playing with? You could also try a quick reset of your world by removing all ColonistsDeco items like posters and bedside table items, reloading the world with ColonistsDeco disabled and then save it. Then re-enable the mod and let your colonists redecorate their rooms.
Diana (Kitty) 3 AGO 2020 a las 23:37 
The decorative book on the end table is incorrectly labeled as "Decorative Bottle"
Luisomar_85 4 AGO 2020 a las 5:20 
i play with almost 600 mods, then it is for sure a mod conflict then :(. i tried different load order and with new saves but the error persist. It will be a hell to figure out which mod or mods conflicts with yours lol. if i figure out i will let you know which one conflict so people can know whats the problem if they happen to get same error as me :)
IemandDieAbeHeet  [desarrollador] 4 AGO 2020 a las 6:00 
Oops, fixed the book!
IemandDieAbeHeet  [desarrollador] 4 AGO 2020 a las 6:04 
600 mods! That's definitely going to be hard time figuring that out, but hopefully you do! If you want, you can try making a collection of the mods on the steam workshop, then I'll be able to help you figuring it out.
Luisomar_85 4 AGO 2020 a las 6:50 
hehehe, i dont want to be a trouble :). But i apreciate a lot your offer. I will try figure it myself for now so you can keep working on mods :D
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